{"edges":[{"source":"/posts/19841-2/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","weight":1},{"source":"/posts/19841-2/","target":"/posts/til-unity-way-cheaper-pricing-students-faculty/","weight":1},{"source":"/posts/19841-2/","target":"/posts/unite-2014-keynote-recap/","weight":1},{"source":"/posts/19841-2/","target":"/posts/bizspark-free-software-cloud-services-o/","weight":3},{"source":"/posts/19841-2/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","weight":1},{"source":"/posts/19841-2/","target":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","weight":1},{"source":"/posts/19841-2/","target":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","weight":1},{"source":"/posts/19841-2/","target":"/posts/examples-apps-published-web-app-template/","weight":1},{"source":"/posts/19841-2/","target":"/posts/windows-8-app-development-beginners/","weight":1},{"source":"/posts/19841-2/","target":"/posts/finishing-web-app-template/","weight":2},{"source":"/posts/19841-2/","target":"/posts/intro-web-app-template/","weight":2},{"source":"/posts/19841-2/","target":"/posts/professional-game-development-tools/","weight":2},{"source":"/posts/19841-2/","target":"/posts/unity-shmup-template-js-c/","weight":2},{"source":"/posts/19841-2/","target":"/posts/super-rawr-type-released-windows-8/","weight":1},{"source":"/posts/19841-2/","target":"/posts/get-game-app-xbox-one/","weight":1},{"source":"/posts/19841-2/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/19841-2/","target":"/posts/start-making-games-even-dont-know-program/","weight":2},{"source":"/posts/19841-2/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/19841-2/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/19841-2/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":1},{"source":"/posts/19841-2/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":1},{"source":"/posts/19841-2/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":1},{"source":"/posts/19841-2/","target":"/posts/adding-touch-controls-for-windows-8/","weight":1},{"source":"/posts/19841-2/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":1},{"source":"/posts/19841-2/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":1},{"source":"/posts/19841-2/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":1},{"source":"/posts/19841-2/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/19841-2/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":1},{"source":"/posts/19841-2/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/19841-2/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/19841-2/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/til-unity-way-cheaper-pricing-students-faculty/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/unite-2014-keynote-recap/","weight":2},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/bizspark-free-software-cloud-services-o/","weight":2},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/third-weekly-newsletter/","weight":3},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/boot-productivity-convert-youtube-videos-mp3/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/join-newsletter-gaming-html5-tech/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/microsoft-compare-fortune-500/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/examples-apps-published-web-app-template/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/finishing-web-app-template/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/intro-web-app-template/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/professional-game-development-tools/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/unity-shmup-template-js-c/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/super-rawr-type-released-windows-8/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/get-game-app-xbox-one/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/start-making-games-even-dont-know-program/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/welcome-students-philadelphia/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":2},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/adding-touch-controls-for-windows-8/","weight":2},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":2},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/10th-weekly-newsletter/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/unite-2014-keynote-recap/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/bizspark-free-software-cloud-services-o/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/third-weekly-newsletter/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","weight":5},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/examples-apps-published-web-app-template/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/switching-iphone-5-lumia-1520/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/100k-worldwide-unity-contest/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/windows-8-app-development-beginners/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/finishing-web-app-template/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/intro-web-app-template/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/professional-game-development-tools/","weight":5},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/unity-shmup-template-js-c/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/get-game-app-xbox-one/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":5},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/unite-2014-keynote-recap/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/bizspark-free-software-cloud-services-o/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/third-weekly-newsletter/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/boot-productivity-convert-youtube-videos-mp3/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/join-newsletter-gaming-html5-tech/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/microsoft-compare-fortune-500/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/finishing-web-app-template/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/intro-web-app-template/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/professional-game-development-tools/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/unity-shmup-template-js-c/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/start-making-games-even-dont-know-program/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/welcome-students-philadelphia/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/til-unity-way-cheaper-pricing-students-faculty/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/bizspark-free-software-cloud-services-o/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/third-weekly-newsletter/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","weight":3},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/boot-productivity-convert-youtube-videos-mp3/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","weight":3},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/join-newsletter-gaming-html5-tech/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/microsoft-compare-fortune-500/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/examples-apps-published-web-app-template/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/100k-worldwide-unity-contest/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/windows-8-app-development-beginners/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/finishing-web-app-template/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/intro-web-app-template/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/professional-game-development-tools/","weight":3},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/unity-shmup-template-js-c/","weight":3},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/super-rawr-type-released-windows-8/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/get-game-app-xbox-one/","weight":3},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/start-making-games-even-dont-know-program/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/adding-touch-controls-for-windows-8/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":3},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/unite-2014-keynote-recap/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/third-weekly-newsletter/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/examples-apps-published-web-app-template/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/switching-iphone-5-lumia-1520/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/windows-8-app-development-beginners/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/finishing-web-app-template/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/intro-web-app-template/","weight":3},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/professional-game-development-tools/","weight":4},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/unity-shmup-template-js-c/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/super-rawr-type-released-windows-8/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/get-game-app-xbox-one/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/adding-touch-controls-for-windows-8/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":2},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":3},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/bizspark-free-software-cloud-services-o/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/boot-productivity-convert-youtube-videos-mp3/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/join-newsletter-gaming-html5-tech/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/microsoft-compare-fortune-500/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/examples-apps-published-web-app-template/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/finishing-web-app-template/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/intro-web-app-template/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/professional-game-development-tools/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/unity-shmup-template-js-c/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/super-rawr-type-released-windows-8/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/get-game-app-xbox-one/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/start-making-games-even-dont-know-program/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/welcome-students-philadelphia/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":2},{"source":"/posts/third-weekly-newsletter/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/third-weekly-newsletter/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/adding-touch-controls-for-windows-8/","weight":2},{"source":"/posts/third-weekly-newsletter/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":2},{"source":"/posts/third-weekly-newsletter/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/third-weekly-newsletter/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/third-weekly-newsletter/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/examples-apps-published-web-app-template/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/100k-worldwide-unity-contest/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/windows-8-app-development-beginners/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/finishing-web-app-template/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/intro-web-app-template/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/professional-game-development-tools/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/unity-shmup-template-js-c/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/get-game-app-xbox-one/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/start-making-games-even-dont-know-program/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":3},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":4},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/join-newsletter-gaming-html5-tech/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/microsoft-compare-fortune-500/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/boot-productivity-convert-youtube-videos-mp3/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/join-newsletter-gaming-html5-tech/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/microsoft-compare-fortune-500/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/examples-apps-published-web-app-template/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/100k-worldwide-unity-contest/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/windows-8-app-development-beginners/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/finishing-web-app-template/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/intro-web-app-template/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/professional-game-development-tools/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/unity-shmup-template-js-c/","weight":4},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/get-game-app-xbox-one/","weight":4},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/start-making-games-even-dont-know-program/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":3},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/microsoft-compare-fortune-500/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/2013-year-in-gaming/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/join-newsletter-gaming-html5-tech/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/philadelphia-unity-game-dev-meetup/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/microsoft-compare-fortune-500/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/100k-worldwide-unity-contest/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/professional-game-development-tools/","weight":2},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/unity-shmup-template-js-c/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/super-rawr-type-released-windows-8/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/get-game-app-xbox-one/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/ive-decided-to-finally-release-my-game/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/philadelphia-unity-game-dev-meetup/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/switching-iphone-5-lumia-1520/","weight":1},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/windows-8-app-development-beginners/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/finishing-web-app-template/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/intro-web-app-template/","weight":5},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/professional-game-development-tools/","weight":3},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/unity-shmup-template-js-c/","weight":2},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/get-game-app-xbox-one/","weight":3},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/welcome-students-philadelphia/","weight":1},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/adding-touch-controls-for-windows-8/","weight":5},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":5},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":4},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":5},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/examples-apps-published-web-app-template/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/windows-8-app-development-beginners/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/intro-web-app-template/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/professional-game-development-tools/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/start-making-games-even-dont-know-program/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":1},{"source":"/posts/switching-iphone-5-lumia-1520/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":1},{"source":"/posts/100k-worldwide-unity-contest/","target":"/posts/professional-game-development-tools/","weight":1},{"source":"/posts/100k-worldwide-unity-contest/","target":"/posts/unity-shmup-template-js-c/","weight":1},{"source":"/posts/100k-worldwide-unity-contest/","target":"/posts/get-game-app-xbox-one/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/finishing-web-app-template/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":2},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/intro-web-app-template/","weight":4},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/professional-game-development-tools/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/unity-shmup-template-js-c/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/get-game-app-xbox-one/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/welcome-students-philadelphia/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":4},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":4},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/windows-8-app-development-beginners/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/finishing-web-app-template/","target":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/intro-web-app-template/","weight":6},{"source":"/posts/finishing-web-app-template/","target":"/posts/professional-game-development-tools/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/unity-shmup-template-js-c/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/get-game-app-xbox-one/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":2},{"source":"/posts/finishing-web-app-template/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/finishing-web-app-template/","target":"/posts/welcome-students-philadelphia/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/finishing-web-app-template/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/finishing-web-app-template/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/adding-touch-controls-for-windows-8/","weight":4},{"source":"/posts/finishing-web-app-template/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":4},{"source":"/posts/finishing-web-app-template/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":3},{"source":"/posts/finishing-web-app-template/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/finishing-web-app-template/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":2},{"source":"/posts/finishing-web-app-template/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/finishing-web-app-template/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/finishing-web-app-template/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/intro-web-app-template/","weight":4},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/professional-game-development-tools/","weight":2},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/unity-shmup-template-js-c/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/super-rawr-type-released-windows-8/","weight":2},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/get-game-app-xbox-one/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":2},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/start-making-games-even-dont-know-program/","weight":2},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/welcome-students-philadelphia/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":2},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":2},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":3},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/ive-decided-to-finally-release-my-game/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/intro-web-app-template/","target":"/posts/professional-game-development-tools/","weight":4},{"source":"/posts/intro-web-app-template/","target":"/posts/unity-shmup-template-js-c/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/get-game-app-xbox-one/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/start-making-games-even-dont-know-program/","weight":5},{"source":"/posts/intro-web-app-template/","target":"/posts/welcome-students-philadelphia/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/intro-web-app-template/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/intro-web-app-template/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":4},{"source":"/posts/intro-web-app-template/","target":"/posts/adding-touch-controls-for-windows-8/","weight":4},{"source":"/posts/intro-web-app-template/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":4},{"source":"/posts/intro-web-app-template/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/intro-web-app-template/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/intro-web-app-template/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/intro-web-app-template/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/intro-web-app-template/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/intro-web-app-template/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/unity-shmup-template-js-c/","weight":4},{"source":"/posts/professional-game-development-tools/","target":"/posts/super-rawr-type-released-windows-8/","weight":4},{"source":"/posts/professional-game-development-tools/","target":"/posts/get-game-app-xbox-one/","weight":7},{"source":"/posts/professional-game-development-tools/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":4},{"source":"/posts/professional-game-development-tools/","target":"/posts/start-making-games-even-dont-know-program/","weight":5},{"source":"/posts/professional-game-development-tools/","target":"/posts/welcome-students-philadelphia/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/professional-game-development-tools/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/professional-game-development-tools/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/professional-game-development-tools/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":4},{"source":"/posts/professional-game-development-tools/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":2},{"source":"/posts/professional-game-development-tools/","target":"/posts/ive-decided-to-finally-release-my-game/","weight":2},{"source":"/posts/professional-game-development-tools/","target":"/posts/dream-build-play-dev-diary-2/","weight":2},{"source":"/posts/professional-game-development-tools/","target":"/posts/dream-build-play-dev-diary-1/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/mega-man-prototype-video-2-is-out/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/first-bubble-man-prototype-video-is-up/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/mega-man-2-dev-diary-vol-1/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/new-udk-vehicle-camera-tests-posted/","weight":2},{"source":"/posts/professional-game-development-tools/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/professional-game-development-tools/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":2},{"source":"/posts/professional-game-development-tools/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":3},{"source":"/posts/professional-game-development-tools/","target":"/posts/death-sentence-website-is-live/","weight":5},{"source":"/posts/professional-game-development-tools/","target":"/posts/new-level-layouts-for-udk-project/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/super-rawr-type-released-windows-8/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/get-game-app-xbox-one/","weight":4},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/welcome-students-philadelphia/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/unity-shmup-template-js-c/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/get-game-app-xbox-one/","weight":4},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":2},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":3},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":3},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/adding-touch-controls-for-windows-8/","weight":4},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":4},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":4},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/ive-decided-to-finally-release-my-game/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":2},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/death-sentence-website-is-live/","weight":3},{"source":"/posts/super-rawr-type-released-windows-8/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","weight":2},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/start-making-games-even-dont-know-program/","weight":4},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/welcome-students-philadelphia/","weight":2},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":4},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":4},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":3},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/adding-touch-controls-for-windows-8/","weight":4},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":4},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":4},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/new-udk-vehicle-camera-tests-posted/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/death-sentence-website-is-live/","weight":3},{"source":"/posts/get-game-app-xbox-one/","target":"/posts/new-level-layouts-for-udk-project/","weight":2},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/start-making-games-even-dont-know-program/","weight":3},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/welcome-students-philadelphia/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":3},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/welcome-students-philadelphia/","weight":3},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":3},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":3},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":4},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/adding-touch-controls-for-windows-8/","weight":4},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":4},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":4},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":5},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":4},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/start-making-games-even-dont-know-program/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/adding-touch-controls-for-windows-8/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/welcome-students-philadelphia/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/2013-year-in-gaming/","target":"/posts/too-many-games-expo-philly-2/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/i-started-a-new-show-indie-dev-podcast/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":4},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/adding-touch-controls-for-windows-8/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/new-udk-vehicle-camera-tests-posted/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/death-sentence-website-is-live/","weight":3},{"source":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","target":"/posts/new-level-layouts-for-udk-project/","weight":2},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/adding-touch-controls-for-windows-8/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/i-started-a-new-show-indie-dev-podcast/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/super-rawr-type-redux-is-released-for-the-browser/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":3},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":4},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":3},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/ive-decided-to-finally-release-my-game/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/dream-build-play-dev-diary-2/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/dream-build-play-dev-diary-1/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/hacking-jquery-to-work-in-windows-8/","weight":2},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/adding-touch-controls-for-windows-8/","weight":5},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":5},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":5},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":2},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/super-rawr-type-redux-is-released-for-the-browser/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/adding-touch-controls-for-windows-8/","weight":3},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":3},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":3},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":4},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":1},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/hacking-jquery-to-work-in-windows-8/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/console-wars-of-2013-who-will-win-big/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","target":"/posts/too-many-games-expo-philly-2/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/legend-of-zelda-animated-novella/","weight":2},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/console-wars-of-2013-who-will-win-big/","target":"/posts/too-many-games-expo-philly-2/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/creating-the-random-enemy-spawner-improving-performance/","weight":6},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":5},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":5},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/adding-touch-controls-for-windows-8/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/object-pooling-optimizations-not-so-much-yet/","weight":5},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":5},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":4},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/creating-the-random-enemy-spawner-improving-performance/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","weight":5},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":3},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/object-pooling-optimizations-not-so-much-yet/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","weight":2},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":4},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","weight":2},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":3},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":2},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":2},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":3},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","target":"/posts/too-many-games-expo-philly-2/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","weight":2},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":2},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/dream-build-play-dev-diary-2/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":2},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":2},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/mega-man-prototype-video-2-is-out/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/first-bubble-man-prototype-video-is-up/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/mega-man-2-dev-diary-vol-1/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/new-udk-vehicle-camera-tests-posted/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":4},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/death-sentence-website-is-live/","weight":3},{"source":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","target":"/posts/new-level-layouts-for-udk-project/","weight":2},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/ive-decided-to-finally-release-my-game/","weight":3},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/dream-build-play-dev-diary-2/","weight":4},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/dream-build-play-dev-diary-1/","weight":3},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":2},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","weight":3},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":2},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":3},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":2},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":2},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/gdc-2011/","weight":2},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/dream-build-play-dev-diary-2/","weight":4},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/dream-build-play-dev-diary-1/","weight":3},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","weight":3},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","weight":1},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":2},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":3},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":2},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/gdc-2011/","weight":2},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/ive-decided-to-finally-release-my-game/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/dream-build-play-dev-diary-1/","weight":5},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/the-molyjam-title-i-worked-on-is-out-now/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","weight":3},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/mega-man-prototype-video-2-is-out/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/first-bubble-man-prototype-video-is-up/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/mega-man-2-dev-diary-vol-1/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":2},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":3},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":2},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/gdc-2011/","weight":2},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/dream-build-play-dev-diary-2/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","weight":3},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/mega-man-prototype-video-2-is-out/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/first-bubble-man-prototype-video-is-up/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/mega-man-2-dev-diary-vol-1/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":2},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":3},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/gdc-2011/","weight":2},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/dream-build-play-dev-diary-1/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/the-molyjam-title-i-worked-on-is-out-now/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","weight":1},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":2},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":3},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":1},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/gdc-2011/","weight":2},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/mega-man-prototype-video-2-is-out/","target":"/posts/first-bubble-man-prototype-video-is-up/","weight":4},{"source":"/posts/mega-man-prototype-video-2-is-out/","target":"/posts/mega-man-2-dev-diary-vol-1/","weight":4},{"source":"/posts/mega-man-prototype-video-2-is-out/","target":"/posts/new-udk-vehicle-camera-tests-posted/","weight":1},{"source":"/posts/mega-man-prototype-video-2-is-out/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/mega-man-prototype-video-2-is-out/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/mega-man-prototype-video-2-is-out/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/first-bubble-man-prototype-video-is-up/","target":"/posts/mega-man-2-dev-diary-vol-1/","weight":4},{"source":"/posts/first-bubble-man-prototype-video-is-up/","target":"/posts/new-udk-vehicle-camera-tests-posted/","weight":1},{"source":"/posts/first-bubble-man-prototype-video-is-up/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/first-bubble-man-prototype-video-is-up/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/first-bubble-man-prototype-video-is-up/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":3},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":4},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":3},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":2},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":2},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/mega-man-2-dev-diary-vol-1/","target":"/posts/new-udk-vehicle-camera-tests-posted/","weight":1},{"source":"/posts/mega-man-2-dev-diary-vol-1/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/mega-man-2-dev-diary-vol-1/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/mega-man-2-dev-diary-vol-1/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","weight":1},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":2},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":1},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":1},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/new-udk-vehicle-camera-tests-posted/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/new-udk-vehicle-camera-tests-posted/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/new-udk-vehicle-camera-tests-posted/","target":"/posts/new-level-layouts-for-udk-project/","weight":2},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/indie-game-summer-uprising-post-mortem/","weight":4},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":2},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":3},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":3},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":3},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":2},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":2},{"source":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","target":"/posts/summer-uprising-press-coverage/","weight":2},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","weight":1},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":1},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":3},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":3},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":2},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/gdc-2011/","weight":2},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":2},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":2},{"source":"/posts/indie-game-summer-uprising-post-mortem/","target":"/posts/summer-uprising-press-coverage/","weight":3},{"source":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/off-to-gdc-europe-and-gamescom/","weight":4},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":4},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":3},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":3},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/gdc-2011/","weight":2},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":3},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":3},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/summer-uprising-press-coverage/","weight":2},{"source":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","target":"/posts/too-many-games-expo-philly-2/","weight":1},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","weight":4},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":3},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":3},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/death-sentence-website-is-live/","weight":1},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/off-to-gdc-europe-and-gamescom/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","weight":5},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":4},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":3},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":3},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/summer-uprising-press-coverage/","weight":3},{"source":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","target":"/posts/too-many-games-expo-philly-2/","weight":1},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/the-indie-games-summer-uprising-site-is-up/","weight":5},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/death-sentence-website-is-live/","weight":2},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":3},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":3},{"source":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","target":"/posts/summer-uprising-press-coverage/","weight":3},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","weight":1},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/death-sentence-website-is-live/","weight":3},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/gdc-2011/","weight":1},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":3},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/new-level-layouts-for-udk-project/","weight":1},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":3},{"source":"/posts/the-indie-games-summer-uprising-site-is-up/","target":"/posts/summer-uprising-press-coverage/","weight":2},{"source":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","target":"/posts/death-sentence-website-is-live/","weight":3},{"source":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","target":"/posts/developed-conelle-construction-groups-website/","weight":1},{"source":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","target":"/posts/new-level-layouts-for-udk-project/","weight":2},{"source":"/posts/death-sentence-website-is-live/","target":"/posts/developed-conelle-construction-groups-website/","weight":2},{"source":"/posts/death-sentence-website-is-live/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/death-sentence-website-is-live/","target":"/posts/new-level-layouts-for-udk-project/","weight":3},{"source":"/posts/death-sentence-website-is-live/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/death-sentence-website-is-live/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/developed-conelle-construction-groups-website/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":1},{"source":"/posts/developed-conelle-construction-groups-website/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/developed-conelle-construction-groups-website/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/developed-conelle-construction-groups-website/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/gdc-2011/","target":"/posts/how-to-market-your-game-xblig-style-part-1/","weight":3},{"source":"/posts/gdc-2011/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/gdc-2011/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":3},{"source":"/posts/gdc-2011/","target":"/posts/pax-prime-2011/","weight":2},{"source":"/posts/gdc-2011/","target":"/posts/summer-uprising-press-coverage/","weight":3},{"source":"/posts/gdc-2011/","target":"/posts/too-many-games-expo-philly-2/","weight":2},{"source":"/posts/how-to-market-your-game-xblig-style-part-1/","target":"/posts/legend-of-zelda-animated-novella/","weight":1},{"source":"/posts/how-to-market-your-game-xblig-style-part-1/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":5},{"source":"/posts/how-to-market-your-game-xblig-style-part-1/","target":"/posts/pax-prime-2011/","weight":2},{"source":"/posts/how-to-market-your-game-xblig-style-part-1/","target":"/posts/summer-uprising-press-coverage/","weight":6},{"source":"/posts/how-to-market-your-game-xblig-style-part-1/","target":"/posts/too-many-games-expo-philly-2/","weight":2},{"source":"/posts/legend-of-zelda-animated-novella/","target":"/posts/pax-east-2011-with-armless-octopus/","weight":1},{"source":"/posts/legend-of-zelda-animated-novella/","target":"/posts/pax-prime-2011/","weight":1},{"source":"/posts/legend-of-zelda-animated-novella/","target":"/posts/summer-uprising-press-coverage/","weight":1},{"source":"/posts/legend-of-zelda-animated-novella/","target":"/posts/too-many-games-expo-philly-2/","weight":1},{"source":"/posts/pax-east-2011-with-armless-octopus/","target":"/posts/pax-prime-2011/","weight":3},{"source":"/posts/pax-east-2011-with-armless-octopus/","target":"/posts/summer-uprising-press-coverage/","weight":4},{"source":"/posts/pax-east-2011-with-armless-octopus/","target":"/posts/too-many-games-expo-philly-2/","weight":3},{"source":"/posts/pax-prime-2011/","target":"/posts/summer-uprising-press-coverage/","weight":2},{"source":"/posts/pax-prime-2011/","target":"/posts/too-many-games-expo-philly-2/","weight":2},{"source":"/posts/summer-uprising-press-coverage/","target":"/posts/too-many-games-expo-philly-2/","weight":2}],"nodes":[{"id":"/posts/hello-world/","permalink":"https://davevoyles.com/posts/hello-world/","title":"Hello World","topic":""},{"id":"/posts/19841-2/","permalink":"https://davevoyles.com/posts/19841-2/","title":"Tutorials: Creating your first website with Azure","topic":"Tech"},{"id":"/posts/10th-weekly-newsletter/","permalink":"https://davevoyles.com/posts/10th-weekly-newsletter/","title":"My 10th weekly newsletter is out!","topic":"Gaming"},{"id":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","permalink":"https://davevoyles.com/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/","title":"prime[31] Azure plugin for Win8 Unity games (Part 3)","topic":"Gaming"},{"id":"/posts/til-unity-way-cheaper-pricing-students-faculty/","permalink":"https://davevoyles.com/posts/til-unity-way-cheaper-pricing-students-faculty/","title":"TIL: Unity has way cheaper pricing for students / faculty","topic":"Career and Students"},{"id":"/posts/unite-2014-keynote-recap/","permalink":"https://davevoyles.com/posts/unite-2014-keynote-recap/","title":"Unite 2014 keynote recap","topic":"Gaming"},{"id":"/posts/bizspark-free-software-cloud-services-o/","permalink":"https://davevoyles.com/posts/bizspark-free-software-cloud-services-o/","title":"BizSpark: Free software and cloud services for your startup","topic":"Gaming"},{"id":"/posts/third-weekly-newsletter/","permalink":"https://davevoyles.com/posts/third-weekly-newsletter/","title":"My third weekly newsletter is out","topic":"Gaming"},{"id":"/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","permalink":"https://davevoyles.com/posts/prime31-azure-plugin-win8-wp8-unity-games-part-2/","title":"prime[31] Azure plugin for Win8 Unity games (Part 2)","topic":"Gaming"},{"id":"/posts/boot-productivity-convert-youtube-videos-mp3/","permalink":"https://davevoyles.com/posts/boot-productivity-convert-youtube-videos-mp3/","title":"Boost productivity: Convert YouTube videos to MP3","topic":"Tech"},{"id":"/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","permalink":"https://davevoyles.com/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/","title":"Microsoft BizSpark Orientation WorkShop at City Coho Philly Nexus","topic":"Career and Students"},{"id":"/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","permalink":"https://davevoyles.com/posts/stacey-mulcahy-writes-internet-things-unity3d-arduino-spacebrew/","title":"Stacey Mulcahy writes: Internet of Things with Unity3d, Arduino and Spacebrew","topic":"Gaming"},{"id":"/posts/join-newsletter-gaming-html5-tech/","permalink":"https://davevoyles.com/posts/join-newsletter-gaming-html5-tech/","title":"Join my newsletter for gaming, HTML5, and tech","topic":"Gaming"},{"id":"/posts/microsoft-compare-fortune-500/","permalink":"https://davevoyles.com/posts/microsoft-compare-fortune-500/","title":"How does Microsoft compare in the Fortune 500?","topic":"Tech"},{"id":"/posts/philadelphia-unity-game-dev-meetup/","permalink":"https://davevoyles.com/posts/philadelphia-unity-game-dev-meetup/","title":"Philadelphia Unity Game Dev Meetup","topic":"Gaming"},{"id":"/posts/examples-apps-published-web-app-template/","permalink":"https://davevoyles.com/posts/examples-apps-published-web-app-template/","title":"Examples of apps published with the Web App Template","topic":"Tech"},{"id":"/posts/switching-iphone-5-lumia-1520/","permalink":"https://davevoyles.com/posts/switching-iphone-5-lumia-1520/","title":"Switching from the iPhone 5 to the Lumia 1520","topic":"Tech"},{"id":"/posts/100k-worldwide-unity-contest/","permalink":"https://davevoyles.com/posts/100k-worldwide-unity-contest/","title":"$100k worldwide Unity contest","topic":"Gaming"},{"id":"/posts/windows-8-app-development-beginners/","permalink":"https://davevoyles.com/posts/windows-8-app-development-beginners/","title":"Windows 8 app development for beginners","topic":"Tech"},{"id":"/posts/finishing-web-app-template/","permalink":"https://davevoyles.com/posts/finishing-web-app-template/","title":"Finishing the Web App template","topic":"Tech"},{"id":"/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","permalink":"https://davevoyles.com/posts/apache-cordova-integrated-visual-studio-multi-device-hybrid-app-development/","title":"Apache Cordova integrated in Visual Studio for Multi-Device Hybrid App development","topic":"Gaming"},{"id":"/posts/intro-web-app-template/","permalink":"https://davevoyles.com/posts/intro-web-app-template/","title":"Intro to the Web App Template","topic":"Tech"},{"id":"/posts/professional-game-development-tools/","permalink":"https://davevoyles.com/posts/professional-game-development-tools/","title":"Professional Game Development Tools","topic":"Gaming"},{"id":"/posts/unity-shmup-template-js-c/","permalink":"https://davevoyles.com/posts/unity-shmup-template-js-c/","title":"Unity shmup template (JS and C#)","topic":"Gaming"},{"id":"/posts/super-rawr-type-released-windows-8/","permalink":"https://davevoyles.com/posts/super-rawr-type-released-windows-8/","title":"Super Rawr-Type is released for Windows 8","topic":"Gaming"},{"id":"/posts/get-game-app-xbox-one/","permalink":"https://davevoyles.com/posts/get-game-app-xbox-one/","title":"How do I get my game on Xbox One?","topic":"Gaming"},{"id":"/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","permalink":"https://davevoyles.com/posts/write-engaging-second-screen-experiences-using-smartglass-win8/","title":"How to write engaging second screen experiences, using SmartGlass or Win8","topic":"Gaming"},{"id":"/posts/start-making-games-even-dont-know-program/","permalink":"https://davevoyles.com/posts/start-making-games-even-dont-know-program/","title":"Start making games, even if you don't know how to program","topic":"Gaming"},{"id":"/posts/welcome-students-philadelphia/","permalink":"https://davevoyles.com/posts/welcome-students-philadelphia/","title":"Welcome, students of Philadelphia!","topic":"Gaming"},{"id":"/posts/some-books-at-the-top-of-my-list/","permalink":"https://davevoyles.com/posts/some-books-at-the-top-of-my-list/","title":"Some books at the top of my list","topic":"Journalism and Marketing and PR"},{"id":"/posts/2013-year-in-gaming/","permalink":"https://davevoyles.com/posts/2013-year-in-gaming/","title":"2013 year in gaming","topic":"Gaming"},{"id":"/posts/my-next-game-will-be-made-with-unreal-engine-4/","permalink":"https://davevoyles.com/posts/my-next-game-will-be-made-with-unreal-engine-4/","title":"My next game will be made with Unreal Engine 4","topic":"Gaming"},{"id":"/posts/i-started-a-new-show-indie-dev-podcast/","permalink":"https://davevoyles.com/posts/i-started-a-new-show-indie-dev-podcast/","title":"I started a new show – Indie Dev Podcast","topic":"Gaming"},{"id":"/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","permalink":"https://davevoyles.com/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/","title":"Former 2d shooter sample, now working as a C++ / DirectX 11 sample","topic":"Gaming"},{"id":"/posts/super-rawr-type-redux-is-released-for-the-browser/","permalink":"https://davevoyles.com/posts/super-rawr-type-redux-is-released-for-the-browser/","title":"Super Rawr-Type Redux is released for the browser","topic":"Gaming"},{"id":"/posts/hacking-jquery-to-work-in-windows-8/","permalink":"https://davevoyles.com/posts/hacking-jquery-to-work-in-windows-8/","title":"Hacking jQuery to work in Windows 8","topic":"Tech"},{"id":"/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","permalink":"https://davevoyles.com/posts/after-10-months-ive-finished-persona-4-a-game-you-should-all-experience/","title":"After 10 months, I've finished Persona 4 — A game you should all experience.","topic":"Gaming"},{"id":"/posts/console-wars-of-2013-who-will-win-big/","permalink":"https://davevoyles.com/posts/console-wars-of-2013-who-will-win-big/","title":"Console wars of 2013: Who will win big?","topic":"Gaming"},{"id":"/posts/adding-touch-controls-for-windows-8/","permalink":"https://davevoyles.com/posts/adding-touch-controls-for-windows-8/","title":"Adding touch controls for Windows 8","topic":"Gaming"},{"id":"/posts/creating-the-random-enemy-spawner-improving-performance/","permalink":"https://davevoyles.com/posts/creating-the-random-enemy-spawner-improving-performance/","title":"Creating the random enemy spawner, improving performance","topic":"Gaming"},{"id":"/posts/object-pooling-optimizations-not-so-much-yet/","permalink":"https://davevoyles.com/posts/object-pooling-optimizations-not-so-much-yet/","title":"Object pooling optimizations – not so much [yet]","topic":"Gaming"},{"id":"/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","permalink":"https://davevoyles.com/posts/video-update-of-my-2d-shmup-using-the-javascript-framework-impact-js/","title":"Video update of my 2D shmup using the JavaScript framework Impact.js","topic":"Gaming"},{"id":"/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","permalink":"https://davevoyles.com/posts/my-book-unrealscript-game-programming-cookbook-has-been-published/","title":"My book, UnrealScript Game Programming Cookbook has been published!","topic":"Gaming"},{"id":"/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","permalink":"https://davevoyles.com/posts/design-time-data-passing-data-across-pages-tutorial-wp8/","title":"[Tutorial] Design Time Data + Passing Data Across Pages  (WP8)","topic":"Gaming"},{"id":"/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","permalink":"https://davevoyles.com/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/","title":"The final chapter of my book on UnrealScript Programming was completed today","topic":"Gaming"},{"id":"/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","permalink":"https://davevoyles.com/posts/my-first-xblig-piz-ong-is-on-the-xbox-live-marketplace-this-morning/","title":"My first XBLIG, Piz-ong, is on the Xbox Live Marketplace this morning!","topic":"Gaming"},{"id":"/posts/ive-decided-to-finally-release-my-game/","permalink":"https://davevoyles.com/posts/ive-decided-to-finally-release-my-game/","title":"I’ve decided to finally release my game","topic":"Gaming"},{"id":"/posts/dream-build-play-dev-diary-2/","permalink":"https://davevoyles.com/posts/dream-build-play-dev-diary-2/","title":"Dream.Build.Play dev diary 2","topic":"Gaming"},{"id":"/posts/dream-build-play-dev-diary-1/","permalink":"https://davevoyles.com/posts/dream-build-play-dev-diary-1/","title":"Dream.Build.Play dev diary 1","topic":"Gaming"},{"id":"/posts/the-molyjam-title-i-worked-on-is-out-now/","permalink":"https://davevoyles.com/posts/the-molyjam-title-i-worked-on-is-out-now/","title":"The Molyjam title I worked on is out now!","topic":"Gaming"},{"id":"/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","permalink":"https://davevoyles.com/posts/microsoft-to-host-xblig-xna-meetup-at-dbp-booth-thursday-march-8th-5-7pm/","title":"Microsoft to host XBLIG / XNA meetup at DBP booth, Thursday March 8th, 5-7pm","topic":"Gaming"},{"id":"/posts/mega-man-prototype-video-2-is-out/","permalink":"https://davevoyles.com/posts/mega-man-prototype-video-2-is-out/","title":"Mega Man Prototype Video 2 Is Out","topic":"Gaming"},{"id":"/posts/first-bubble-man-prototype-video-is-up/","permalink":"https://davevoyles.com/posts/first-bubble-man-prototype-video-is-up/","title":"First Bubble Man prototype video is up!","topic":"Gaming"},{"id":"/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","permalink":"https://davevoyles.com/posts/my-gdc-speech-is-on-friday-at-230pm-room-2002/","title":"My GDC Speech Is On Friday,  At 2:30pm, Room 2002","topic":"Gaming"},{"id":"/posts/mega-man-2-dev-diary-vol-1/","permalink":"https://davevoyles.com/posts/mega-man-2-dev-diary-vol-1/","title":"Mega Man 2 Dev Diary: Vol 1","topic":"Gaming"},{"id":"/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","permalink":"https://davevoyles.com/posts/my-summer-uprising-speech-at-gdc-2012-will-be-part-of-the-business-marketing-management-track/","title":"My Summer Uprising speech at GDC 2012 will be part of the Business, Marketing, \u0026 Management track","topic":"Gaming"},{"id":"/posts/new-udk-vehicle-camera-tests-posted/","permalink":"https://davevoyles.com/posts/new-udk-vehicle-camera-tests-posted/","title":"New UDK vehicle camera tests posted","topic":"Gaming"},{"id":"/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","permalink":"https://davevoyles.com/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/","title":"Indie Games Summer Uprising has a 5 page spread in Nov. 2011 issue of Game Developer Magazine","topic":"Gaming"},{"id":"/posts/indie-game-summer-uprising-post-mortem/","permalink":"https://davevoyles.com/posts/indie-game-summer-uprising-post-mortem/","title":"Indie Game Summer Uprising Post-Mortem","topic":"Gaming"},{"id":"/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","permalink":"https://davevoyles.com/posts/a-hurricane-came-through-my-house-and-all-i-got-were-these-cool-photos/","title":"A hurricane came through my house and all I got were these cool photos","topic":"Gaming"},{"id":"/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","permalink":"https://davevoyles.com/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/","title":"I'll be a guest speaker on the Indie's Got PR Talent – A Press Panel at GDC Europe","topic":"Gaming"},{"id":"/posts/off-to-gdc-europe-and-gamescom/","permalink":"https://davevoyles.com/posts/off-to-gdc-europe-and-gamescom/","title":"Off to GDC Europe, and GamesCom","topic":"Gaming"},{"id":"/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","permalink":"https://davevoyles.com/posts/interview-i-did-with-ars-technica-last-week-is-up-now/","title":"Interview I did with Ars Technica last week is up now","topic":"Gaming"},{"id":"/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","permalink":"https://davevoyles.com/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/","title":"Indie Games Summer Uprising candidates narrowed down to 25 – developers choose 8 next week","topic":"Gaming"},{"id":"/posts/the-indie-games-summer-uprising-site-is-up/","permalink":"https://davevoyles.com/posts/the-indie-games-summer-uprising-site-is-up/","title":"The Indie Games Summer Uprising site is up!","topic":"Gaming"},{"id":"/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","permalink":"https://davevoyles.com/posts/programming-pickups-for-vehicles-in-udk-tutorial-is-up/","title":"Programming pickups for vehicles in UDK tutorial is up","topic":"Gaming"},{"id":"/posts/death-sentence-website-is-live/","permalink":"https://davevoyles.com/posts/death-sentence-website-is-live/","title":"Death Sentence website is live!","topic":"Gaming"},{"id":"/posts/developed-conelle-construction-groups-website/","permalink":"https://davevoyles.com/posts/developed-conelle-construction-groups-website/","title":"Developed Conelle Construction Group's website","topic":"Gaming"},{"id":"/posts/gdc-2011/","permalink":"https://davevoyles.com/posts/gdc-2011/","title":"GDC 2011","topic":"Gaming"},{"id":"/posts/how-to-market-your-game-xblig-style-part-1/","permalink":"https://davevoyles.com/posts/how-to-market-your-game-xblig-style-part-1/","title":"How to market your game, XBLIG Style – Part 1","topic":"Gaming"},{"id":"/posts/legend-of-zelda-animated-novella/","permalink":"https://davevoyles.com/posts/legend-of-zelda-animated-novella/","title":"Legend of Zelda – animated novella!","topic":"Journalism and Marketing and PR"},{"id":"/posts/new-level-layouts-for-udk-project/","permalink":"https://davevoyles.com/posts/new-level-layouts-for-udk-project/","title":"New level layouts for UDK project","topic":"Gaming"},{"id":"/posts/pax-east-2011-with-armless-octopus/","permalink":"https://davevoyles.com/posts/pax-east-2011-with-armless-octopus/","title":"PAX East 2011 with Armless Octopus","topic":"Gaming"},{"id":"/posts/pax-prime-2011/","permalink":"https://davevoyles.com/posts/pax-prime-2011/","title":"Pax Prime 2011","topic":"Gaming"},{"id":"/posts/summer-uprising-press-coverage/","permalink":"https://davevoyles.com/posts/summer-uprising-press-coverage/","title":"Summer Uprising Press Coverage","topic":"Gaming"},{"id":"/posts/too-many-games-expo-philly-2/","permalink":"https://davevoyles.com/posts/too-many-games-expo-philly-2/","title":"Too Many Games Expo – Philly","topic":"Journalism and Marketing and PR"}]}