prime[31] Azure plugin for Win8 Unity games (Part 3)

RESOURCES: You can find the source for this project on my GitHub. Power point slides Video Walkthrough Get this working on Windows Phone In part 2 of my tutorial, I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well as how it all works. Insert Let’s test this out by running the project from Visual Studi and inserting a new object into our leaderboard. Deploy the sample, connect to the Azure service, then insert a new username and score. ...

August 26, 2014 · Dave Voyles

prime[31] Azure plugin for Win8 Unity games (Part 2)

RESOURCES: You can find the source for this project on my GitHub. In part 1 of my tutorial, I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well as how it all works. Now that we have the project built, let’s open it up the metro folder, and launch the Prime31 Visual Studio solution. ...

August 14, 2014 · Dave Voyles

Former 2d shooter sample, now working as a C++ / DirectX 11 sample

Charles Humprey (@NemoKrad) was kind enough to help me get his 2D side scrolling shooter sample working in C++ / DX 11 this morning. You can find the source code to the project here. He’s a fellow MVP who has been extremely active in the XNA community, and provided numerous samples in the past. You can find more of his work here. Requirements: DirectX SDK (June 2010) Visual Studio 2013 Windows 7 or 8 should work fine. I use Win 8.0 and he uses Windows 7, and the project works fine on both of our machines. I’m not sure if it is compatible with Visual Studio 2012, but I do not believe so. Regardless, the express version of 2013 is free. ...

November 12, 2013 · Dave Voyles

[Tutorial] Design Time Data + Passing Data Across Pages (WP8)

The most difficult part of this project thus far has been understanding the idea behind MVVM, or Model-View-View Model. Wikipedia defines it as: “MVVM facilitates a clear separation of the development of the graphical user interface (either as markup language or GUI code) from the development of the business logic or back end logic known as the model (also known as the data model to distinguish it from the view model). The view model of MVVM is a value converter, meaning that the view model is responsible for exposing the data objects from the model in such a way that those objects are easily managed and consumed” ...

February 8, 2013 · Dave Voyles

My first XBLIG, Piz-ong, is on the Xbox Live Marketplace this morning!

So it’s been a long time coming, but my first Xbox Live Indie Game, *Piz-ong,*finally appeared on Xbox Live this morning. It took me a few attempts to get it through peer review, and it was always for something silly, like forgetting an “if”statement for the trial mode (which I later found out from James Silva that you don’t even need, as the game automatically prompts for the trial to tend after 7 minutes). ...

October 22, 2012 · Dave Voyles

Dream.Build.Play dev diary 2

Just placeholder art for now Update: I’ve found the thread where in the App Hub where I got the original idea for the powerups. It is now linked. This is part 2 of my Dream.Build.Play journal, where I outline what it’s like to learn the technical side of XNA and C#. You can find my first part here. As I mentioned in my previous posting, a few members of the XNA community have been key in helping me learn the ins and outs along the way. I was looking for a framework to build my game on top of, and in doing so I came across a few which caught my attention, but Oneksoft’s Basic Starter Kit really had a lot of features that I was looking for. He frequently updates it, which gives you an added incentive to check out the page often as well. Essentially it is a combination of items from developers within the community, all of which are designed to make the experience of a novice developer easier. ...

May 1, 2012 · Dave Voyles