<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Cameras on Dave Voyles</title><link>https://davevoyles.com/tags/cameras/</link><description>Recent content in Cameras on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 28 Dec 2011 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/tags/cameras/index.xml" rel="self" type="application/rss+xml"/><item><title>New UDK vehicle camera tests posted</title><link>https://davevoyles.com/posts/new-udk-vehicle-camera-tests-posted/</link><pubDate>Wed, 28 Dec 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/new-udk-vehicle-camera-tests-posted/</guid><description>&lt;p&gt;I haven’t updated my blog in a while, so I figured it was time I put some work up here.  I’m still working on the Mega Man 2 project, more specifically, creating the models for the enemies on the stage. It’s all blocked out at this point, and much of the environment art is in place.&lt;/p&gt;
&lt;p&gt;Until I have more to post on that, enjoy the vehicle camera test I created when working on a project similar to Soviet Strike during the PSX era. I found out the hard way that vehicles and pawns adhere to two completely different camera systems in the engine. Vehicles it seems, require a camera per seat, whereas pawns use one camera, and one camera only. Enjoy, and let me know what you think!&lt;/p&gt;</description></item></channel></rss>