<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>DirectX 11 on Dave Voyles</title><link>https://davevoyles.com/tags/directx-11/</link><description>Recent content in DirectX 11 on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 15 Nov 2013 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/tags/directx-11/index.xml" rel="self" type="application/rss+xml"/><item><title>My next game will be made with Unreal Engine 4</title><link>https://davevoyles.com/posts/my-next-game-will-be-made-with-unreal-engine-4/</link><pubDate>Fri, 15 Nov 2013 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/my-next-game-will-be-made-with-unreal-engine-4/</guid><description>&lt;p&gt;So now that November 15th has finally arrived, I can say what I’ve been working on lately; a new game with the Unreal Engine 4.&lt;/p&gt;
&lt;p&gt;I’m still under NDA, and I can’t post any screens just yet, but rest assured that the engine is vastly improved from what UDK was, in terms of both usability and performance. Epic has a number of videos available online, so you can see what the workflow is like.&lt;/p&gt;</description></item><item><title>Former 2d shooter sample, now working as a C++ / DirectX 11 sample</title><link>https://davevoyles.com/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/</link><pubDate>Tue, 12 Nov 2013 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/former-2d-shooter-sample-now-working-as-a-c-directx-11-sample/</guid><description>&lt;p&gt;Charles Humprey (&lt;a href="https://twitter.com/NemoKrad"&gt;@NemoKrad&lt;/a&gt;) was kind enough to help me get his 2D side scrolling shooter sample working in C++ / DX 11 this morning. &lt;a href="https://randomchaosdx11engine.codeplex.com/SourceControl/latest"&gt;You can find the source code to the project here.&lt;/a&gt; He’s a fellow MVP who has been extremely active in the XNA community, and provided numerous samples in the past. You can find &lt;a href="http://randomchaosdx11adventures.blogspot.co.uk/"&gt;more of his work here.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.microsoft.com/en-gb/download/details.aspx?id=6812"&gt;DirectX SDK (June 2010)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.microsoft.com/visualstudio/eng/products/2013-editions"&gt;Visual Studio 2013&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Windows 7 or 8 should work fine. I use Win 8.0 and he uses Windows 7, and the project works fine on both of our machines. I’m not sure if it is compatible with Visual Studio 2012, but I do not believe so. Regardless, the express version of 2013 is free.&lt;/p&gt;</description></item></channel></rss>