<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Dream.Build.Play on Dave Voyles</title><link>https://davevoyles.com/tags/dream.build.play/</link><description>Recent content in Dream.Build.Play on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 01 May 2012 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/tags/dream.build.play/index.xml" rel="self" type="application/rss+xml"/><item><title>Dream.Build.Play dev diary 2</title><link>https://davevoyles.com/posts/dream-build-play-dev-diary-2/</link><pubDate>Tue, 01 May 2012 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/dream-build-play-dev-diary-2/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.wordpress.com/2012/05/01/dream-build-play-dev-diary-2/"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2012/05/pong-2012-05-01-06-24-14-40.jpg" title="Pong 2012-05-01 06-24-14-40"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Just placeholder art for now&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt; I’ve found the thread where in the App Hub where I got the original idea for the powerups. It is now linked.&lt;/p&gt;
&lt;p&gt;This is part 2 of my Dream.Build.Play journal, where I outline what it’s like to learn the technical side of XNA and C#. You can find my &lt;a href="http://davidvoyles.wordpress.com/2012/04/19/dream-build-play-dev-diary-1/"&gt;first part here.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As I mentioned in my previous posting, a few members of the XNA community have been key in helping me learn the ins and outs along the way. I was looking for a framework to build my game on top of, and in doing so I came across a few which caught my attention, but Oneksoft’s &lt;a href="http://oneksoftlabs.com/kit/"&gt;Basic Starter Kit&lt;/a&gt; really had a lot of features that I was looking for. He frequently updates it, which gives you an added incentive to check out the page often as well. Essentially it is a combination of items from developers within the community, all of which are designed to make the experience of a novice developer easier.&lt;/p&gt;</description></item><item><title>Dream.Build.Play dev diary 1</title><link>https://davevoyles.com/posts/dream-build-play-dev-diary-1/</link><pubDate>Thu, 19 Apr 2012 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/dream-build-play-dev-diary-1/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2012/04/dreambuildplay2012.png"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2012/04/dreambuildplay2012.png" title="dreambuildplay2012"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I want to chronicle what it’s like to learn how to program. It has always been something that has interested me, and I’m impressed by people who can program. In the game development world programmers are the ones who hold the key to success. A game may be aesthetically pleasing or engross players in a beautiful soundtrack, but those who control how the game actually feels and how it all comes together are the programmers.&lt;/p&gt;</description></item></channel></rss>