A render progress bar stops partway while a flat line labeled silence runs on off the edge, with a small tag reading no error, no finish.

One render in 25 just stopped talking

Nothing in the log said anything was wrong, and nothing on the screen moved. The render just sat there, forever, like a guest who has finished dinner and decided not to leave. I use a small film and design toolchain to make short product videos, and my coding agents do most of the work on it. Under a loop test, about one render in 25 hung like that. It gave no error and no message, and from the outside I couldn’t tell whether it was thinking hard or had quietly died in its chair. The trigger turned out to be an audio filter left without a length, which its manual says will pad silence indefinitely. Give it a length and the stalls stopped. I still don’t know why the unbounded version stalled only some of the time. That is the most annoying kind of bug there is. The rule I took from this is: every call to an outside tool needs a finish line, and when it crosses that line, it should say why. ...

November 13, 2026 · Dave Voyles