My 10th weekly newsletter is out!

If you find some links that you think would be useful, feel free to share! You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on the right-hand side of this page. Here’s a link to the original file. Gaming The Flame In The Flood – Adventure game on Kickstarter Here’s Why We Need Video Games In Every Classroom “How Long To Beat” -> useful site that tells you how long it takes to beat a game Game Dev Reverse engineering Yoda Stories VC / Startups The unexpected and uneven evolution of the startup fundraising market What is the definition of a seed round or an A round? A Couple Of Good Books For Entrepreneurs Seed Round Pricing (Actual data warning!) The Coming Meltdown in College Education & Why The Economy Won’t Get Better Any Time Soon 25 Angel Investors in New York You Need to Know From board games to beer-making machines: Take a look at the Seattle startup scene Nerdy / Tech 100 Technical Things Non-Technical People Can Learn To Make Their Lives Easier HTML5 PhoneGap Day US 2014, in San Francisco Apache Cordova 4 released

October 17, 2014 · Dave Voyles

prime[31] Azure plugin for Win8 Unity games (Part 3)

RESOURCES: You can find the source for this project on my GitHub. Power point slides Video Walkthrough Get this working on Windows Phone In part 2 of my tutorial, I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well as how it all works. Insert Let’s test this out by running the project from Visual Studi and inserting a new object into our leaderboard. Deploy the sample, connect to the Azure service, then insert a new username and score. ...

August 26, 2014 · Dave Voyles

Unite 2014 keynote recap

I’m still at Unite 2014 this week, so I thought I’d deliver a quick recap of the Unite 2014 keynote, courtesy of Jaime Rodriguez, of Microsoft. Here was my favorite talk of Unite as well: [Unite 2014 – IL2CPP: The next generation of scripting in Unity](Unite%202014 - IL2CPP: The next generation of scripting in Unity) Unite 2014 – WebGL Deployment in Unity 5 Opening stats: [David Helgason, CEO] 600k active montly game developers .. [compared to 120k users, 3 years ago] 54% of games use middleware [compared to 10% 4 years ago] 47% mobile developers use Unity [17% in 2009] 8.7B Unity mobile app installs [not all inclusive, that is people who opt-in to analytics] PC has strength [mobile devs targeting PCs as they get better] Industry: [David Helgason, CEO] ...

August 22, 2014 · Dave Voyles

My third weekly newsletter is out

HTML5 Free Udacity course: WebGL and Three.js Microsoft will join Khronos and will participate in the webGL working group The power of WebGL – Assasin’s Creed Pirates, using BabylonJS Gaming / Game Dev Night Trap Revamped Kickstarter How to get your game covered by YouTubers – Gamaasutra Xamarin’s new 2D C# crossplatform gaming framework Universal Apps in Unity – Unity Blog Marketing tips from devs who have over 3 million downloads – MSDN How to reach the press as a game dev – John Polson John Romero is making another shooter – Joystiq The js13kGames HTML5 and JavaScript Game Development Competition Has Begun Dan Adelman’s advice for indies Why I’ve said goodbye to mobile, in favor of PC – Gamasutra Tech ...

August 16, 2014 · Dave Voyles

prime[31] Azure plugin for Win8 Unity games (Part 2)

RESOURCES: You can find the source for this project on my GitHub. In part 1 of my tutorial, I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well as how it all works. Now that we have the project built, let’s open it up the metro folder, and launch the Prime31 Visual Studio solution. ...

August 14, 2014 · Dave Voyles

Stacey Mulcahy writes: Internet of Things with Unity3d, Arduino and Spacebrew

My co-worker, and web dev ninja, Stacey Mulcahy (@bitchwhocodes) put together a great series of blog posts on how to use Spacebrew ( a web sockets solution built on Node that enables you to create interactive spaces with several clients ) with Unity3d and Arduino & Processing. This is the beginning / start of next week’s bit where she shows how to build your own DDR mat and hook it into Unity3d, Arduino, and Processing. ...

July 30, 2014 · Dave Voyles

Professional Game Development Tools

This post is part of 3 week series giving current and aspiring game devs the tools, resources, and advice they need to get started building for Windows. We also have a great video course on [game production basics](http://Game Production Basics) at Microsoft Virtual Academy. Visual Studio Community Edition visual-studio-logo You need an IDE, or Integrated Development Environment, to write code for your games. Visual Studio Community edition is FREE from Microsoft, and allows you to use a multitude of languages. ...

March 21, 2014 · Dave Voyles

How do I get my game on Xbox One?

Update 3/29/16 With today’s announcements at //BUILD, some of this information will be out of date. I will make changes in the very near future. Updated, 9/24/15 TLDR: Middleware engines work great and support for Xbox one is continuing to grow within new tools each day. I have a more recent post with more information following Microsoft’s presence at GDC 2015. Here is the latest. For developers to focus on building for the UWP. Building UWP apps today is the best way to make sure apps will work on the Xbox when UWP is available on the Xbox. Similarly how different device families have specific APIs (GPIO, Hardware buttons, etc), Xbox will have a set of APIs that developer can use to extend experience to match the Xbox One, and those APIs will be used on top of the core UWP functionality that developers are building today. ...

February 7, 2014 · Dave Voyles

Start making games, even if you don't know how to program

“I want to get started with making games, but I don’t know how. Where should I start?” It can be overwhelming when you are starting off, because there are so many options available to you. I mean just look at plethora of game making tools at Pixel Prospetor, and you’ll see what I’m talking about. If you have zero programming experience, then I’d suggest starting with Construct2. Construct 2 allows you to create HTML5 games without ever having to write code. Everything is handled in the IDE (Integrated Development Environment) which has a GUI (Graphical User Interface) that anyone could use. You simply drag-and-drop objects into your scene, and can make changes to the objects properties by right clicking. Even better, it’s free! There are premium versions available, but if you’re just starting off, then the free version offers more than enough to get you going. ...

February 1, 2014 · Dave Voyles

My next game will be made with Unreal Engine 4

So now that November 15th has finally arrived, I can say what I’ve been working on lately; a new game with the Unreal Engine 4. I’m still under NDA, and I can’t post any screens just yet, but rest assured that the engine is vastly improved from what UDK was, in terms of both usability and performance. Epic has a number of videos available online, so you can see what the workflow is like. ...

November 15, 2013 · Dave Voyles