My 10th weekly newsletter is out!

If you find some links that you think would be useful, feel free to share! You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on the right-hand side of this page. Here’s a link to the original file. Gaming The Flame In The Flood – Adventure game on Kickstarter Here’s Why We Need Video Games In Every Classroom “How Long To Beat” -> useful site that tells you how long it takes to beat a game Game Dev Reverse engineering Yoda Stories VC / Startups The unexpected and uneven evolution of the startup fundraising market What is the definition of a seed round or an A round? A Couple Of Good Books For Entrepreneurs Seed Round Pricing (Actual data warning!) The Coming Meltdown in College Education & Why The Economy Won’t Get Better Any Time Soon 25 Angel Investors in New York You Need to Know From board games to beer-making machines: Take a look at the Seattle startup scene Nerdy / Tech 100 Technical Things Non-Technical People Can Learn To Make Their Lives Easier HTML5 PhoneGap Day US 2014, in San Francisco Apache Cordova 4 released

October 17, 2014 · Dave Voyles

My third weekly newsletter is out

HTML5 Free Udacity course: WebGL and Three.js Microsoft will join Khronos and will participate in the webGL working group The power of WebGL – Assasin’s Creed Pirates, using BabylonJS Gaming / Game Dev Night Trap Revamped Kickstarter How to get your game covered by YouTubers – Gamaasutra Xamarin’s new 2D C# crossplatform gaming framework Universal Apps in Unity – Unity Blog Marketing tips from devs who have over 3 million downloads – MSDN How to reach the press as a game dev – John Polson John Romero is making another shooter – Joystiq The js13kGames HTML5 and JavaScript Game Development Competition Has Begun Dan Adelman’s advice for indies Why I’ve said goodbye to mobile, in favor of PC – Gamasutra Tech ...

August 16, 2014 · Dave Voyles

Examples of apps published with the Web App Template

A few months back, I wrote a piece on a high level overview of Microsoft’s Web App Template. I’ve recently learned that it not only works on Windows 8, but is also applicable to Win Phone 8, with Universal support coming soon. So why would anyone ever wrap their site and turn it into an app? Well for one thing, it can quickly and easily net you 300+ 4+ star reviews on the store, and takes no more than an hour to create. ...

July 18, 2014 · Dave Voyles

Finishing the Web App template

You can download the app from the Windows 8 Store, for free. In my last post, I mentioned that I began using Microsoft’s new Web App Template, to quickly and easily create an app out of my website, while using very little code. Now that my app is finished, I wanted to walk you through the steps, so that you can do the same. In total, it only took me about 2 hours to have my app created from scratch, and in the store! ...

May 16, 2014 · Dave Voyles

Apache Cordova integrated in Visual Studio for Multi-Device Hybrid App development

I’ve been pushing HTML5 cross platform applications for some time now. I frequently give talks on how to use tools like Telerik’s App Builder, Adobe’s PhoneGap Cloud, and my personal favorite, Intel’s XDK. You can find my open sourced Cordova app here. Previously, Cordova was a cumbersome command line tool for building cross platform HTML5 mobile apps. it was not fun, and was incredibly painful to use, due to the constantly outdated documentation. Even worse, even if you did get an HTML5 app running on Windows Phone, you didn’t have a debugger! ...

May 12, 2014 · Dave Voyles

Intro to the Web App Template

You can find Part 2 of this tutorial, here. I’ve also compiled a list of great apps published with the WAT. On Venture Capitalist Chris Dixon’s blog, he recently highlighted the decline of the mobile web. “People are spending more time on mobile vs desktop, and more of their mobile time using apps, not the web This is a worrisome trend for the web. Mobile is the future. What wins mobile, wins the Internet. Right now, apps are winning and the web is losing. ...

May 7, 2014 · Dave Voyles

Super Rawr-Type Redux is released for the browser

Click here to play Super Rawr-Type Redux Source Code: https://github.com/DaveVoyles/Super-Rawr-Type-Redux I’ve spent the last 3 months working on the follow up to my previous game, Super Rawr-Type. It was a simple side scrolling 2D shmup, which I wrote in JavaScript and also ported to Windows 8. One bug prevents me from getting it into the store, and I’m not able to replicate it, so who knows if it will ever be released there. ...

November 3, 2013 · Dave Voyles

Adding touch controls for Windows 8

Loading Super Rawr-Type within the Win8 touch simulator For the last two weeks or so I’ve been working out bugs in Super Rawr-Type and integrating touch controls for the Windows 8 port. This is the first time I’ve ever created touch controls, so it took a bit to understand how they work, specifically with toggling the joystick for movement and stationary buttons for shooting, switching weapons, and activating powerups. What proved most difficult for me really was not having a machine to test my controls on. I’ve had to rely on the simulator thus far, which basically runs a virtual machine on your desktop, wrapped a shell that appears like a Win8 tablet. The buttons on the right hand side emulate figure gestures, so you can view and understand how your own touches will affect the game. ...

May 9, 2013 · Dave Voyles

Creating the random enemy spawner, improving performance

When building my Win8 port of Super Rawr-Type, I ran into all sorts of performance issues, due to lack of optimization. This was to be expected, as I on gave myself 1 month to complete the base game, then I would take the second and final month to port it to different platforms and worry about optimization. The design of my levels is where most of my issues came from. I explain it pretty well in this post here. The gist of it is this: When the map loads, it is filled with ~150 enemies, which are constantly being updated. Obviously this comes with quite a bit of overhead. The browser version played well, but on a dedicated OS it chugs. ...

April 12, 2013 · Dave Voyles