Super Rawr-Type Redux is released for the browser

Click here to play Super Rawr-Type Redux Source Code: https://github.com/DaveVoyles/Super-Rawr-Type-Redux I’ve spent the last 3 months working on the follow up to my previous game, Super Rawr-Type. It was a simple side scrolling 2D shmup, which I wrote in JavaScript and also ported to Windows 8. One bug prevents me from getting it into the store, and I’m not able to replicate it, so who knows if it will ever be released there. ...

November 3, 2013 · Dave Voyles

Object pooling optimizations – not so much [yet]

[UPDATE] Clarified that I have two classes for my bullet. One which uses pooling, and another that does not use pooling. So my object pooling optimizations don’t seem to be working. I thought I would have seen some improvements in terms of my performance, but I’m just not seeing it. I think one issue is due to the fact that with more objects lying around, the garbage collector takes longer to run. Essentially, the pooling reduces how often the collector runs, but makes those runs more noticeable. ...

April 11, 2013 · Dave Voyles