Mega Man Prototype Video 2 Is Out

You can find the first video here. How I put this together is illustrated in the second development diary as well. The noticeable changes I’ve made in this version include: A post processing volume with: Depth of Field – I have it focused on the pawn, and it gradually decreases as the distance extends radially. It’s subtle, but I didn’t want it to be distracting. It offers the sense that everything is slightly dulled with the water in your eyes. ...

February 12, 2012 · Dave Voyles

First Bubble Man prototype video is up!

Wow, I’ve been writing like a mad man on here for the past two weeks! Anyway, here’s the first video I’ve posted for my Mega Man prototype. It’s half way through Bubble Man’s stage, and begins just after you drop into the water. The physics are way off, and I haven’t altered the values for gravity or friction just yet, so that certainly could use some work. In Mega Man 2, Rock can jump 75% of the screen when beneath water, so I’ll add a physics volume just for that area. I also plan on updating the dev diary later this week too. ...

February 6, 2012 · Dave Voyles

Mega Man 2 Dev Diary: Vol 1

Some of the environment art for Bubble Man’s stage Inspired by Ben Kane’s excellent The Great Porting Adventure series where he illustrates the life of a full time independent developer porting an XBLIG title to other platforms, I’ve decided to keep a development diary of my own. Oh what’s that, you haven’t taken a gander at his? Well if you’re looking for the inside scoops from someone who actually knows what he’s doing, and has released games before, then it’s probably the place to be. If you’d rather see the comically sad experience of a first time developer as he makes every mistake though, then this is probably the place to be. ...

January 30, 2012 · Dave Voyles