The final chapter of my book on UnrealScript Programming was completed today
Earlier today I completed the final chapter of my book The Advancaed UnealScript Programming Cookbook. The book covers a number of topics ranging from creating custom weapons, advanced AI for navigating tight paths and following pawns, drawing a HUD without the use of ScaleForm, and adjusting crosshairs based on the actor your pawn’s eyes are tracing. It was an interesting experience, to say the least. Initially I wasn’t completely confident that I could complete the book within the restrictions of such a tight deadline (less than 3 months), especially when I hadn’t used the language or Unreal Development kit in almost a year. I had previously been focusing my efforts on C#, XNA, and Unity. ...