<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Postmortem on Dave Voyles</title><link>https://davevoyles.com/tags/postmortem/</link><description>Recent content in Postmortem on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 21 Dec 2012 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/tags/postmortem/index.xml" rel="self" type="application/rss+xml"/><item><title>The final chapter of my book on UnrealScript Programming was completed today</title><link>https://davevoyles.com/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/</link><pubDate>Fri, 21 Dec 2012 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/the-final-chapter-of-my-book-on-unrealscript-programming-was-completed-today/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2012/12/556ot_07_08.png"&gt;&lt;img alt="UnrealScript HUD" loading="lazy" src="http://davidvoyles.files.wordpress.com/2012/12/556ot_07_08.png"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Earlier today I completed the final chapter of my book &lt;em&gt;The Advancaed UnealScript Programming Cookbook&lt;/em&gt;. The book covers a number of topics ranging from creating custom weapons, advanced AI for navigating tight paths and following pawns, drawing a HUD without the use of &lt;a href="http://gameware.autodesk.com/scaleform"&gt;ScaleForm&lt;/a&gt;, and adjusting crosshairs based on the actor your pawn’s eyes are tracing.&lt;/p&gt;
&lt;p&gt;It was an interesting experience, to say the least. Initially I wasn’t completely confident that I could complete the book within the restrictions of such a tight deadline (less than 3 months), especially when I hadn’t used the language or Unreal Development kit in almost a year. I had previously been focusing my efforts on C#, XNA, and Unity.&lt;/p&gt;</description></item></channel></rss>