How to market your game, XBLIG Style – Part 1

I just finished putting together a feature geared towards indie developers on how to market their titles. I frequently find that many of the smaller, or even 1 man studios tend to have a difficult time promoting and marketing their work, so I felt it was time for me to share some of the best practices I’ve come across so far. I should have part 2 up some time later in the week. It originally appeared on Armless Octopus on April 16th, and you can access it through this link.

June 23, 2011 · Dave Voyles

Summer Uprising Press Coverage

Thus far, the enthusiasm behind the uprising has been great. We have over 45 submissions at this point, with additional ones coming in. The press has been kind to us as well and really helped with spreading the word. I didn’t sent out a press release to any of the outlets, as the one listed below was really just geared toward the developers, but looking back I probably should have. I’ll have an updated one in the next week or so as more news gets solidified. The website should be up within the week, so be sure to check back here for a link for that. Andrew Currie of Evil Robot Logic has been doing an outstanding job of handling that for us. ...

June 23, 2011 · Dave Voyles