Professional Game Development Tools

This post is part of 3 week series giving current and aspiring game devs the tools, resources, and advice they need to get started building for Windows. We also have a great video course on [game production basics](http://Game Production Basics) at Microsoft Virtual Academy. Visual Studio Community Edition visual-studio-logo You need an IDE, or Integrated Development Environment, to write code for your games. Visual Studio Community edition is FREE from Microsoft, and allows you to use a multitude of languages. ...

March 21, 2014 · Dave Voyles

How do I get my game on Xbox One?

Update 3/29/16 With today’s announcements at //BUILD, some of this information will be out of date. I will make changes in the very near future. Updated, 9/24/15 TLDR: Middleware engines work great and support for Xbox one is continuing to grow within new tools each day. I have a more recent post with more information following Microsoft’s presence at GDC 2015. Here is the latest. For developers to focus on building for the UWP. Building UWP apps today is the best way to make sure apps will work on the Xbox when UWP is available on the Xbox. Similarly how different device families have specific APIs (GPIO, Hardware buttons, etc), Xbox will have a set of APIs that developer can use to extend experience to match the Xbox One, and those APIs will be used on top of the core UWP functionality that developers are building today. ...

February 7, 2014 · Dave Voyles

My next game will be made with Unreal Engine 4

So now that November 15th has finally arrived, I can say what I’ve been working on lately; a new game with the Unreal Engine 4. I’m still under NDA, and I can’t post any screens just yet, but rest assured that the engine is vastly improved from what UDK was, in terms of both usability and performance. Epic has a number of videos available online, so you can see what the workflow is like. ...

November 15, 2013 · Dave Voyles

New UDK vehicle camera tests posted

I haven’t updated my blog in a while, so I figured it was time I put some work up here. I’m still working on the Mega Man 2 project, more specifically, creating the models for the enemies on the stage. It’s all blocked out at this point, and much of the environment art is in place. Until I have more to post on that, enjoy the vehicle camera test I created when working on a project similar to Soviet Strike during the PSX era. I found out the hard way that vehicles and pawns adhere to two completely different camera systems in the engine. Vehicles it seems, require a camera per seat, whereas pawns use one camera, and one camera only. Enjoy, and let me know what you think!

December 28, 2011 · Dave Voyles

Death Sentence website is live!

See, I really do make games and not just write about them! Take a gander at the site I created for Death Sentence. It is still very It’s a great team so far, and I’ve been fortunate enough to hop on, although later in development to work as both an environment artist and web developer. It is a vahicular combat title in a similar vein to Twisted Metal. We’ve created it using the latest Unreal Engine, and it should have a release on the PC and perhaps iOS at some point after.

June 23, 2011 · Dave Voyles

New level layouts for UDK project

Here are some screens from the level layout I’ve been working on now that I’ve decided to go full speed with my project. I’ll add more as I finish more sets. I use SketchUp to layout the levels, in combination with Visio. It makes things much easier to have models for comparison before I actually build them in Unreal. You can find more of them on the Unreal Project page.

June 23, 2011 · Dave Voyles