My book, UnrealScript Game Programming Cookbook has been published!

My first book, UnrealScript Game Programming Cookbook has been published by Pakt Publishing today. It covers a variety of topics, from creating your own modular camera system, crafting AI, creating intelligent pathfinding for bots, and manipulating weapons. A free sample chapter is available as well, which covers creating a modular camera system, from beginning to end. It’s available in a number of formats, including a physical copy, as well as Kindle and .pdf formats. You can find the book here, or also at Amazon.com here.

February 21, 2013 · Dave Voyles

The final chapter of my book on UnrealScript Programming was completed today

Earlier today I completed the final chapter of my book The Advancaed UnealScript Programming Cookbook. The book covers a number of topics ranging from creating custom weapons, advanced AI for navigating tight paths and following pawns, drawing a HUD without the use of ScaleForm, and adjusting crosshairs based on the actor your pawn’s eyes are tracing. It was an interesting experience, to say the least. Initially I wasn’t completely confident that I could complete the book within the restrictions of such a tight deadline (less than 3 months), especially when I hadn’t used the language or Unreal Development kit in almost a year. I had previously been focusing my efforts on C#, XNA, and Unity. ...

December 21, 2012 · Dave Voyles

Programming pickups for vehicles in UDK tutorial is up

I’ve just finished creating a tutorial on programming pickups for vehicles in UDK. This covers both ammo and health. I noticed that it was something that I felt wasn’t covered in depth when I needed to learn how to do it for Death Sentence, so I figured I would save others the time. At the end of the tutorial you’ll find the .uc code for both items, and instructions on how to implement it into your game. What are you waiting for? Check it out! And be sure to let me know what you think of it as well.

June 24, 2011 · Dave Voyles