Creating the random enemy spawner, improving performance
When building my Win8 port of Super Rawr-Type, I ran into all sorts of performance issues, due to lack of optimization. This was to be expected, as I on gave myself 1 month to complete the base game, then I would take the second and final month to port it to different platforms and worry about optimization. The design of my levels is where most of my issues came from. I explain it pretty well in this post here. The gist of it is this: When the map loads, it is filled with ~150 enemies, which are constantly being updated. Obviously this comes with quite a bit of overhead. The browser version played well, but on a dedicated OS it chugs. ...