<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Win8 on Dave Voyles</title><link>https://davevoyles.com/tags/win8/</link><description>Recent content in Win8 on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 12 Apr 2013 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/tags/win8/index.xml" rel="self" type="application/rss+xml"/><item><title>Creating the random enemy spawner, improving performance</title><link>https://davevoyles.com/posts/creating-the-random-enemy-spawner-improving-performance/</link><pubDate>Fri, 12 Apr 2013 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/creating-the-random-enemy-spawner-improving-performance/</guid><description>&lt;p&gt;When building my Win8 port of &lt;em&gt;Super Rawr-Type&lt;/em&gt;, I ran into all sorts of performance issues, due to lack of optimization. This was to be expected, as I on gave myself 1 month to complete the base game, then I would take the second and final month to port it to different platforms and worry about optimization.&lt;/p&gt;
&lt;p&gt;The design of my levels is where most of my issues came from. &lt;a href="http://davidvoyles.wordpress.com/2013/04/10/performance-improvements-and-porting-super-rawr-type-to-win8/"&gt;I explain it pretty well in this post here.&lt;/a&gt; The gist of it is this: When the map loads, it is filled with ~150 enemies, which are constantly being updated. Obviously this comes with quite a bit of overhead. The browser version played well, but on a dedicated OS it chugs.&lt;/p&gt;</description></item><item><title>[Tutorial] Design Time Data + Passing Data Across Pages (WP8)</title><link>https://davevoyles.com/posts/design-time-data-passing-data-across-pages-tutorial-wp8/</link><pubDate>Fri, 08 Feb 2013 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/design-time-data-passing-data-across-pages-tutorial-wp8/</guid><description>&lt;p&gt;The most difficult part of this project thus far has been understanding the idea behind MVVM, or Model-View-View Model. Wikipedia defines it as:&lt;/p&gt;
&lt;p&gt;“MVVM facilitates a clear separation of the development of the &lt;a href="http://en.wikipedia.org/wiki/Graphical_user_interface" title="Graphical user interface"&gt;graphical user interface&lt;/a&gt; (either as &lt;a href="http://en.wikipedia.org/wiki/Markup_language" title="Markup language"&gt;markup language&lt;/a&gt; or GUI code) from the development of the &lt;a href="http://en.wikipedia.org/wiki/Business_logic" title="Business logic"&gt;business logic&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Back_end" title="Back end"&gt;back end&lt;/a&gt; logic known as the model (also known as the data model to distinguish it from the view model). The view model of MVVM is a value converter, meaning that the view model is responsible for exposing the data objects from the model in such a way that those objects are easily managed and consumed”&lt;/p&gt;</description></item></channel></rss>