<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Windows Phone 8 on Dave Voyles</title><link>https://davevoyles.com/tags/windows-phone-8/</link><description>Recent content in Windows Phone 8 on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 26 Aug 2014 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/tags/windows-phone-8/index.xml" rel="self" type="application/rss+xml"/><item><title>prime[31] Azure plugin for Win8 Unity games (Part 3)</title><link>https://davevoyles.com/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/</link><pubDate>Tue, 26 Aug 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/prime31-azure-plugin-win8-wp8-unity-games-part-3/</guid><description>&lt;p&gt;&lt;strong&gt;RESOURCES:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/DaveVoyles/prime31-azure"&gt;You can find the source for this project on my GitHub.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.slideshare.net/DaveVoyles/using-prime31-to-connect-your-unity-game-to-azure-mobile-services"&gt;Power point slides&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Video Walkthrough&lt;/li&gt;
&lt;li&gt;Get this working on Windows Phone&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://davevoyles.azurewebsites.net/prime31-azure-plugin-win8-wp8-unity-games-part-2/"&gt;In part 2 of my tutorial&lt;/a&gt;,  I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well as how it all works.&lt;/p&gt;
&lt;h2 id="insert"&gt;Insert&lt;/h2&gt;
&lt;p&gt;Let’s test this out by running the project from Visual Studi and inserting a new object into our leaderboard. Deploy the sample, connect to the Azure service, then insert a new username and score.&lt;/p&gt;</description></item><item><title>Examples of apps published with the Web App Template</title><link>https://davevoyles.com/posts/examples-apps-published-web-app-template/</link><pubDate>Fri, 18 Jul 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/examples-apps-published-web-app-template/</guid><description>&lt;p&gt;A few months back, &lt;a href="http://davevoyles.azurewebsites.net/intro-web-app-template/"&gt;I wrote a piece on a high level overview of Microsoft’s Web App Template.&lt;/a&gt; I’ve recently learned that it not only works on Windows 8, but is also applicable to Win Phone 8, with Universal support coming soon.&lt;/p&gt;
&lt;p&gt;So why would anyone ever wrap their site and turn it into an app? Well for one thing, it can quickly and easily net you 300+ 4+ star reviews on the store, and takes no more than an hour to create.&lt;/p&gt;</description></item><item><title>Windows 8 app development for beginners</title><link>https://davevoyles.com/posts/windows-8-app-development-beginners/</link><pubDate>Thu, 22 May 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/windows-8-app-development-beginners/</guid><description>&lt;p&gt;[iframe src=”http://www.slideshare.net/slideshow/embed_code/34969684″ width=”676″ height=”600″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no”]&lt;/p&gt;</description></item><item><title>How to write engaging second screen experiences, using SmartGlass or Win8</title><link>https://davevoyles.com/posts/write-engaging-second-screen-experiences-using-smartglass-win8/</link><pubDate>Fri, 07 Feb 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/write-engaging-second-screen-experiences-using-smartglass-win8/</guid><description>&lt;p&gt;This ties into my previous post, where I spoke about &lt;strong&gt;&lt;a href="http://davevoyles.azurewebsites.net/get-game-app-xbox-one/"&gt;how to get your game or app on Xbox One.&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Microsoft unveiled quiet a bit of information regarding SmartGlass during BUILD 2012, and much of it is available **&lt;a href="http://video.ch9.ms/sessions/build/2012/2-028.pptx"&gt;via this Power Point presentation.&lt;/a&gt;**Ignore most of the C++ in there; I never had to touch any of that. All of my work was done via JavaScript and it worked fine.&lt;/p&gt;
&lt;p&gt;I also spoke about SmartGlass development on &lt;a href="http://hanselminutes.com/410/xbox-one-developer-with-dave-voyles-formerly-of-comcast"&gt;this week’s Hanselminutes podcast.&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Start making games, even if you don't know how to program</title><link>https://davevoyles.com/posts/start-making-games-even-dont-know-program/</link><pubDate>Sat, 01 Feb 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/start-making-games-even-dont-know-program/</guid><description>&lt;p&gt;&lt;em&gt;“I want to get started with making games, but I don’t know how. Where should I start?”&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It can be overwhelming when you are starting off, because there are so many options available to you. I mean just look at plethora of game making tools at  &lt;a href="http://www.pixelprospector.com/the-big-list-of-game-making-tools/"&gt;Pixel Prospetor&lt;/a&gt;, and you’ll see what I’m talking about.  If you have zero programming experience, then I’d suggest starting with &lt;a href="http://www.pixelprospector.com/the-big-list-of-game-making-tools/#construct"&gt;Construct2.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Construct 2 allows you to create HTML5 games without ever having to write code. Everything is handled in the IDE (Integrated Development Environment) which has a GUI (Graphical User Interface) that anyone could use. You simply drag-and-drop objects into your scene, and can make changes to the objects properties by right clicking.&lt;br&gt;
Even better, it’s free! There are premium versions available, but if you’re just starting off, then the free version offers more than enough to get you going.&lt;/p&gt;</description></item><item><title>[Tutorial] Design Time Data + Passing Data Across Pages (WP8)</title><link>https://davevoyles.com/posts/design-time-data-passing-data-across-pages-tutorial-wp8/</link><pubDate>Fri, 08 Feb 2013 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/design-time-data-passing-data-across-pages-tutorial-wp8/</guid><description>&lt;p&gt;The most difficult part of this project thus far has been understanding the idea behind MVVM, or Model-View-View Model. Wikipedia defines it as:&lt;/p&gt;
&lt;p&gt;“MVVM facilitates a clear separation of the development of the &lt;a href="http://en.wikipedia.org/wiki/Graphical_user_interface" title="Graphical user interface"&gt;graphical user interface&lt;/a&gt; (either as &lt;a href="http://en.wikipedia.org/wiki/Markup_language" title="Markup language"&gt;markup language&lt;/a&gt; or GUI code) from the development of the &lt;a href="http://en.wikipedia.org/wiki/Business_logic" title="Business logic"&gt;business logic&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Back_end" title="Back end"&gt;back end&lt;/a&gt; logic known as the model (also known as the data model to distinguish it from the view model). The view model of MVVM is a value converter, meaning that the view model is responsible for exposing the data objects from the model in such a way that those objects are easily managed and consumed”&lt;/p&gt;</description></item></channel></rss>