<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Career and Students on Dave Voyles</title><link>https://davevoyles.com/topics/career-and-students/</link><description>Recent content in Career and Students on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 14 Dec 2015 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/topics/career-and-students/index.xml" rel="self" type="application/rss+xml"/><item><title>Tutorials: Creating your first website with Azure</title><link>https://davevoyles.com/posts/19841-2/</link><pubDate>Mon, 14 Dec 2015 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/19841-2/</guid><description>&lt;p&gt;My Tech Evangelist colleagues, &lt;a href="http://joeraio.com/"&gt;Joe Raio&lt;/a&gt; and &lt;a href="http://briansherwin.com/blog/"&gt;Brian Sherwin&lt;/a&gt;, have create a great set of video tutorials on how to create your own website using Azure. This is part of Microsoft’s &lt;em&gt;&lt;a href="https://www.choosetocode.com/"&gt;Choose to Code&lt;/a&gt;&lt;/em&gt; campaign, which guides your middle and high school students through a series of online tutorials walking them through the process of creating and publishing their own website.&lt;/p&gt;
&lt;h2 id="if-you-are-using-azure-passes-watch-this-video"&gt;If you are using Azure Passes, watch this video&lt;/h2&gt;
&lt;h2 id="if-you-are-using-dreamspark-start-with-this-video"&gt;If you are using DreamSpark, start with this video&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;&lt;a href="https://channel9.msdn.com/Series/Choose-to-Code/Course-Setup-and-Azure-Activation"&gt;Course Setup and Azure Activation&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;&lt;a href="https://channel9.msdn.com/Series/Choose-to-Code/Building-your-very-first-web-page-with-HTML-using-Visual-Studio-Online"&gt;Building your very first web page with HTML using Visual Studio Online!&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;&lt;a href="https://channel9.msdn.com/Series/Choose-to-Code/Lets-learn-how-to-add-some-style-to-your-page-with-CSS"&gt;Let’s learn how to add some style to your page with CSS&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;&lt;a href="https://channel9.msdn.com/Series/Choose-to-Code/Make-your-website-mobile-friendly-using-Bootstrap"&gt;Make your website mobile friendly using Bootstrap&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;&lt;a href="https://channel9.msdn.com/Series/Choose-to-Code/Making-your-website-interactive-using-JavaScript"&gt;Making your website interactive using JavaScript&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;&lt;a href="https://channel9.msdn.com/Series/Choose-to-Code/Learn-how-to-use-jQuery-to-send-and-receive-data"&gt;Learn how to use jQuery to send and receive data&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Still need Azure? &lt;a href="mailto:Dvoyles@microsoft.com"&gt;Reach out to me&lt;/a&gt; to inquire about &lt;a href="http://www.davevoyles.com/bizspark-free-software-cloud-services-o/"&gt;BizSpark&lt;/a&gt;&lt;/p&gt;</description></item><item><title>My 10th weekly newsletter is out!</title><link>https://davevoyles.com/posts/10th-weekly-newsletter/</link><pubDate>Fri, 17 Oct 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/10th-weekly-newsletter/</guid><description>&lt;p&gt;If you find some links that you think would be useful, feel free to share! &lt;strong&gt;You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on the right-hand side of this page. &lt;a href="http://us8.campaign-archive2.com/?u=50cd59991e2e6a03050947bab&amp;amp;id=c2bfee200f"&gt;Here’s a link to the original file.&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;h3 id="gaming"&gt;Gaming&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.kickstarter.com/projects/molassesflood/the-flame-in-the-flood"&gt;The Flame In The Flood – Adventure game on Kickstarter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://t.co/9ojao1yIq7"&gt;Here’s Why We Need Video Games In Every Classroom&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://t.co/TlSjjVuCDm"&gt;“How Long To Beat” -&amp;gt; useful site that tells you how long it takes to beat a game&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="game-dev"&gt;Game Dev&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.zachtronics.com/yoda-stories/"&gt;Reverse engineering Yoda Stories&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="vc--startups"&gt;VC / Startups&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://tomtunguz.com/round-size-trends/"&gt;The unexpected and uneven evolution of the startup fundraising market&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.bothsidesofthetable.com/2014/10/07/what-is-the-definition-of-a-seed-round-or-an-a-round/"&gt;What is the definition of a seed round or an A round?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://buff.ly/1v5SlAj"&gt;A Couple Of Good Books For Entrepreneurs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://buff.ly/1v5SvYo"&gt;Seed Round Pricing (Actual data warning!)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://t.co/6A5AASW5Zf"&gt;The Coming Meltdown in College Education &amp;amp; Why The Economy Won’t Get Better Any Time Soon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://t.co/pYBkkCFX41"&gt;25 Angel Investors in New York You Need to Know&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.geekwire.com/2014/board-games-beer-making-machines-take-look-seattle-startup-scene/?utm_content=bufferd2627&amp;amp;utm_medium=social&amp;amp;utm_source=twitter.com&amp;amp;utm_campaign=buffer"&gt;From board games to beer-making machines: Take a look at the Seattle startup scene&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="nerdy--tech"&gt;Nerdy / Tech&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://t.co/NxOnGNFBKx"&gt;100 Technical Things Non-Technical People Can Learn To Make Their Lives Easier&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="html5"&gt;HTML5&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://mzl.la/1sa7tu5"&gt;PhoneGap Day US 2014, in San Francisco&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cordova.apache.org/announcements/2014/10/16/cordova-4.html"&gt;Apache Cordova 4 released&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>TIL: Unity has way cheaper pricing for students / faculty</title><link>https://davevoyles.com/posts/til-unity-way-cheaper-pricing-students-faculty/</link><pubDate>Sun, 24 Aug 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/til-unity-way-cheaper-pricing-students-faculty/</guid><description>&lt;p&gt;I was at Unity’s Unite conference in Seattle this week, and I learned from their education team that Unity has far cheaper licensing for students, faculty, and schools.&lt;/p&gt;
&lt;p&gt;In partnership with Studica, Unity has discounted costs. &lt;a href="http://www.studica.com/unity"&gt;Here’s a link to the page.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.autodesk.com/education/free-software/students-university/popular"&gt;Also, Autodesk, creators of Maya, 3DS Max, etc., also have FREE versions of their tools for students.&lt;/a&gt; Where was this when  I was in school, learning Blender? I’m turning back the clock a few years and headed back to my SUNY Oneonta days, so that I can grab some of this stuff.&lt;/p&gt;</description></item><item><title>BizSpark: Free software and cloud services for your startup</title><link>https://davevoyles.com/posts/bizspark-free-software-cloud-services-o/</link><pubDate>Sun, 17 Aug 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/bizspark-free-software-cloud-services-o/</guid><description>&lt;p&gt;Jennifer Marsman wrote a great post &lt;a href="http://blogs.msdn.com/b/jennifer/archive/2014/06/06/bizspark-get-free-software-and-cloud-services-for-your-startup.aspx"&gt;on her MSDN blog&lt;/a&gt; about the benefits of BizSpark and how to get started with the program. &lt;a href="http://bretstateham.com/bizspark-enrollment-tutorial/"&gt;This step-by-step tutorial&lt;/a&gt; can help get you enrolled as well.&lt;/p&gt;
&lt;h2 id="perks-of-the-program"&gt;Perks of the program:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://wootstudio.ca/startups/bizspark.aspx"&gt;http://wootstudio.ca/startups/bizspark.aspx&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Windows 10 developer accounts (Xbox, Windows)&lt;/li&gt;
&lt;li&gt;Visual Studio Ultimate licenses&lt;/li&gt;
&lt;li&gt;Windows licenses (multiple versions)&lt;/li&gt;
&lt;li&gt;Office 365 developer account&lt;/li&gt;
&lt;li&gt;$150 / month Azure credits &lt;strong&gt;(for each dev on your team, up to 5 total, $750 value)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Website hosting, virtual machines, databases, &amp;amp; mobile services&lt;/li&gt;
&lt;li&gt;Visual Studio Online (Formerly TFS)&lt;/li&gt;
&lt;li&gt;90 Days of &lt;a href="http://pluralsight.com/training"&gt;pluralsight&lt;/a&gt; + &lt;a href="http://www.digitaltutors.com/11/index.php"&gt;DigitalTutors&lt;/a&gt; training&lt;/li&gt;
&lt;li&gt;Free marketing support with Microsoft&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="who-qualifies"&gt;Who qualifies?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Actively &lt;strong&gt;engaged in development of a software-based app, product, or service&lt;/strong&gt; that will form a core piece of your current or intended business.  (NOTE: you must be building a product!  Startups providing consulting services are not eligible.)&lt;/li&gt;
&lt;li&gt;Your company is privately held, and in business for &lt;strong&gt;less than 5 years.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Makes less than US $1 million&lt;/strong&gt; in annual revenue&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Whether you are a &lt;strong&gt;stude&lt;/strong&gt;nt, &lt;strong&gt;startup&lt;/strong&gt;, or an &lt;strong&gt;indie game developer&lt;/strong&gt;, Microsoft views you as a welcome addition to our startup program.&lt;/p&gt;</description></item><item><title>Microsoft BizSpark Orientation WorkShop at City Coho Philly Nexus</title><link>https://davevoyles.com/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/</link><pubDate>Fri, 08 Aug 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/microsoft-bizspark-orientation-workshop-city-coho-philly-nexus/</guid><description>&lt;p&gt;&lt;strong&gt;Time:&lt;/strong&gt;                          Wednesday August 13 2014 | 4:00pm to 6:00pm&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Location:&lt;/strong&gt;                    City Coho Philly Nexus &lt;a href="http://www.citycoho.com/"&gt;http://www.citycoho.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;CityCoHo | Philly Nexus&lt;br&gt;
2401 Walnut St.&lt;/p&gt;
&lt;p&gt;Suite 102&lt;/p&gt;
&lt;p&gt;Philadelphia, PA 19103&lt;/p&gt;
&lt;p&gt;&lt;a href="http://wootstudio.ca/startups/bizspark.aspx"&gt;Microsoft’s BizSpark&lt;/a&gt; is an innovative global program that unites Startups with global entrepreneurial and technology resources in one community, with a common goal of supporting and accelerating the success of a new generation of high-potential Startups.&lt;/p&gt;
&lt;p&gt;BizSpark is uniquely designed to help Startups engaged in software development to jump-start their business, by:&lt;/p&gt;</description></item><item><title>Finishing the Web App template</title><link>https://davevoyles.com/posts/finishing-web-app-template/</link><pubDate>Fri, 16 May 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/finishing-web-app-template/</guid><description>&lt;p&gt;&lt;strong&gt;&lt;a href="http://apps.microsoft.com/windows/en-us/app/dave-voyles-web-app-template/f8afe265-c9e4-4d42-b6b9-8762869380c9"&gt;You can download the app from the Windows 8 Store, for free.&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://davevoyles.azurewebsites.net/intro-web-app-template/"&gt;In my last post,&lt;/a&gt; I mentioned that I began using Microsoft’s new Web App Template, to quickly and easily create an app out of my website, while using very little code. Now that my app is finished, I wanted to walk you through the steps, so that you can do the same. In total, it only took me about 2 hours to have my app created from scratch, and in the store!&lt;/p&gt;</description></item><item><title>Intro to the Web App Template</title><link>https://davevoyles.com/posts/intro-web-app-template/</link><pubDate>Wed, 07 May 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/intro-web-app-template/</guid><description>&lt;p&gt;&lt;em&gt;You can find Part 2 of this tutorial, &lt;a href="http://davevoyles.azurewebsites.net/finishing-web-app-template/"&gt;here.&lt;/a&gt; I’ve also compiled a list of &lt;a href="http://davevoyles.azurewebsites.net/examples-apps-published-web-app-template/"&gt;great apps published with the WAT.&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;On Venture Capitalist Chris Dixon’s blog, he recently highlighted &lt;a href="http://cdixon.org/2014/04/07/the-decline-of-the-mobile-web/"&gt;the decline of the mobile web.&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;“People are spending more time on mobile vs desktop, and more of their mobile time using apps, not the web This is a worrisome trend for the web. Mobile is the future. What wins mobile, wins the Internet. Right now, apps are winning and the web is losing.&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Professional Game Development Tools</title><link>https://davevoyles.com/posts/professional-game-development-tools/</link><pubDate>Fri, 21 Mar 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/professional-game-development-tools/</guid><description>&lt;p&gt;This post is part of 3 week series giving current and aspiring game devs the tools, resources, and advice they need to get started building for Windows. We also have a great video course on [game production basics](http://Game Production Basics) at Microsoft Virtual Academy.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://www.visualstudio.com/"&gt;Visual Studio Community Edition&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="https://davevoyles.com/images/www.davevoyles.com_wp-content_uploads_2014_03_visual-studio-logo.jpg.jpg"&gt;visual-studio-logo&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;You need an IDE, or Integrated Development Environment, to write code for your games. Visual Studio Community edition is FREE from Microsoft, and allows you to use a multitude of languages.&lt;/p&gt;</description></item><item><title>Unity shmup template (JS and C#)</title><link>https://davevoyles.com/posts/unity-shmup-template-js-c/</link><pubDate>Sat, 15 Mar 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/unity-shmup-template-js-c/</guid><description>&lt;p&gt;I’ve been a huge fan of shmups for as long as I can remember. If it’s good, I’ve played it (and it’s probably Japanese). I &lt;a href="http://replay.drexel.edu/research.html"&gt;wrote my last one in JavaScript&lt;/a&gt; using the Impact.js framework, but this time around I wanted to do it in Unity and really test the performance of the engine.&lt;/p&gt;
&lt;p&gt;When looking for Unity shmup templates, I came across &lt;a href="http://www.shmup-dev.com/?cat=8"&gt;this great set of posts&lt;/a&gt; on the Shmup-dev website. One post includes an excellent talk on unity shmup development, &lt;a href="http://www.shmup-dev.com/?p=138"&gt;with slides and source code&lt;/a&gt; to go along with it. It really touches on some of the basics and key points for creating a shmup, including performance considerations. Object pooling is absolutely necessary when creating a high performance game, and the author &lt;em&gt;monoRAIL&lt;/em&gt; explains it very neatly for readers.&lt;/p&gt;</description></item><item><title>Start making games, even if you don't know how to program</title><link>https://davevoyles.com/posts/start-making-games-even-dont-know-program/</link><pubDate>Sat, 01 Feb 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/start-making-games-even-dont-know-program/</guid><description>&lt;p&gt;&lt;em&gt;“I want to get started with making games, but I don’t know how. Where should I start?”&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It can be overwhelming when you are starting off, because there are so many options available to you. I mean just look at plethora of game making tools at  &lt;a href="http://www.pixelprospector.com/the-big-list-of-game-making-tools/"&gt;Pixel Prospetor&lt;/a&gt;, and you’ll see what I’m talking about.  If you have zero programming experience, then I’d suggest starting with &lt;a href="http://www.pixelprospector.com/the-big-list-of-game-making-tools/#construct"&gt;Construct2.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Construct 2 allows you to create HTML5 games without ever having to write code. Everything is handled in the IDE (Integrated Development Environment) which has a GUI (Graphical User Interface) that anyone could use. You simply drag-and-drop objects into your scene, and can make changes to the objects properties by right clicking.&lt;br&gt;
Even better, it’s free! There are premium versions available, but if you’re just starting off, then the free version offers more than enough to get you going.&lt;/p&gt;</description></item><item><title>Welcome, students of Philadelphia!</title><link>https://davevoyles.com/posts/welcome-students-philadelphia/</link><pubDate>Sun, 26 Jan 2014 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/welcome-students-philadelphia/</guid><description>&lt;p&gt;My goal right now is to build a network for students around Philadelphia to work on projects together, ask questions, and share their work.&lt;/p&gt;
&lt;p&gt;Feel free to ask me questions. &lt;strong&gt;I’m here to help!&lt;/strong&gt; Want to know how to get started with an HTML5 project, mobile apps, or how to get started in the games industry? &lt;strong&gt;Ask me!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I met some of you this weekend at the &lt;strong&gt;&lt;a href="http://globalgamejam.org/"&gt;Global Game Jam&lt;/a&gt;&lt;/strong&gt;, and others at the**&lt;a href="http://hackathon.haverford.edu/details.html"&gt;Tri-Co Hackathon&lt;/a&gt;.** If you were interested to see what was happening at either event, click on the links above.&lt;/p&gt;</description></item><item><title>Indie Games Summer Uprising has a 5 page spread in Nov. 2011 issue of Game Developer Magazine</title><link>https://davevoyles.com/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/</link><pubDate>Mon, 14 Nov 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/indie-games-summer-uprising-has-a-7-page-spread-in-nov-2011-issue-of-game-developer-magazine/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2011/11/igsu-game-dev-mag-1.gif"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2011/11/igsu-game-dev-mag-1.gif" title="IGSU-Game-Dev-Mag-1"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;If you missed this summer Xbox Live Indie Games Summer Uprising, it’s not too late to catch up on everything that happened. It’s cool, I wrote a 5 page article which can be found in the November issue of Game Developer Magazine, so you can see everything you missed. I’m sure you’ve seen it because &lt;a href="http://www.gdmag.com/subscribe/"&gt;you already subscribe&lt;/a&gt;, right? If you don’t that’s alright too, because you can buy individual issues as well.&lt;/p&gt;</description></item><item><title>Indie Game Summer Uprising Post-Mortem</title><link>https://davevoyles.com/posts/indie-game-summer-uprising-post-mortem/</link><pubDate>Tue, 13 Sep 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/indie-game-summer-uprising-post-mortem/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2011/07/summeruprising_pressreleasebanner7_5x2.png"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2011/07/summeruprising_pressreleasebanner7_5x2.png" title="SummerUprising_PressReleaseBanner7_5x2"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This article reflects my thoughts, and not necessarily those of the other team members for the Indie Games Summer Uprising.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; I’ve added the section &lt;em&gt;“6. The Dashboard”&lt;/em&gt;, an intro, as well as numerous grammatical corrections throughout.&lt;/p&gt;
&lt;p&gt;Since its inception, the Xbox Live Indie Games have been considered the red-deaded stepchild of Microsoft’s internet based LIVE platform. Hidden beneath layers of menus and triple-A titles, sales and promotions have never been outstanding for developers, unless you manage to earn a spot on the highly coveted “Top Downloads” section.&lt;/p&gt;</description></item><item><title>I'll be a guest speaker on the Indie's Got PR Talent – A Press Panel at GDC Europe</title><link>https://davevoyles.com/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/</link><pubDate>Sun, 14 Aug 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/ill-be-a-guest-speaker-on-the-indies-got-pr-talent-a-press-panel-at-gdc-europe/</guid><description>&lt;p&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2011/08/indiesgottalent.jpg" title="IndiesGotTalent"&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;:  Thanks &lt;a href="www.twitter.com/bigbossbengilbert"&gt;@BigBossBenGilbert&lt;/a&gt; for the photo!&lt;/p&gt;
&lt;p&gt;Headed to GDC Europe? Why not come take a gander at the panel I’ve been invited to attend by Deejay of &lt;a href="http://www.indiecity.com/"&gt;Indie City&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Taken straight from his page:&lt;/p&gt;
&lt;p&gt;I’ll be hosting the &lt;a href="http://schedule.gdceurope.com/session/5835/Indie%27s_Got_PR_Talent_-_A_Press_Panel"&gt;Indies’ Got PR Talent&lt;/a&gt; panel at GDC Europe on Monday 15th August, 12:40pm. I’ll be joined by games press veterans &lt;a href="http://twitter.com/#%21/RaveofRavendale"&gt;Mike Rose&lt;/a&gt;, &lt;a href="http://twitter.com/#%21/ferricide"&gt;Christian Nutt&lt;/a&gt; and &lt;a href="http://twitter.com/#%21/keefstuart"&gt;Keith Stuart&lt;/a&gt;err, someone else who’s yet to be officially confirmed (That’s me!).&lt;/p&gt;
&lt;p&gt;We’ll be going through various indie press releases, screenshots and videos, highlighting the best and worse examples. All in the format of the &lt;em&gt;[INSERT COUNTRY HERE]’s Got Talent&lt;/em&gt; gameshow, which should add extra mirth into the mix. After dissecting each, the panel will be giving their expert opinion on how indie developers can make a better impact with their PR activities.&lt;/p&gt;</description></item><item><title>Interview I did with Ars Technica last week is up now</title><link>https://davevoyles.com/posts/interview-i-did-with-ars-technica-last-week-is-up-now/</link><pubDate>Mon, 11 Jul 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/interview-i-did-with-ars-technica-last-week-is-up-now/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2011/07/arsinterview.png"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2011/07/arsinterview.png" title="ArsInterview"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Last week I head the pleasure of being interviewed by &lt;a href="http://twitter.com/a_webster"&gt;Andrew Webster&lt;/a&gt; of Ars Technica for his piece &lt;a href="http://arstechnica.com/gaming/news/2011/07/we-band-of-brothers-developer-led-xbox-live-indies-promotion-returns.ars?comments=1#comments-bar"&gt;“We Band of Brothers: Developer-led Xbox Live Indies promotion returns.&lt;/a&gt;” In it he describes how the uprising came to be, our future plans, and lessons learned from the previous uprising.&lt;/p&gt;</description></item><item><title>Indie Games Summer Uprising candidates narrowed down to 25 – developers choose 8 next week</title><link>https://davevoyles.com/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/</link><pubDate>Fri, 08 Jul 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/indie-games-summer-uprising-candidates-narrowed-down-to-25-developers-choose-8-next-week/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2011/07/summer-uprising-candidates-announced.png"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2011/07/summer-uprising-candidates-announced.png" title="Summer Uprising Candidates Announced"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;EDIT:&lt;/strong&gt; To see a clearer list of the 26 (read below) entries, &lt;a href="http://www.indiegames-uprising.com/Top25.aspx"&gt;click here.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Indie Games Summer Uprising list has been narrowed down from 70+ to just 25 this week. Starting &lt;strong&gt;Monday July 11th&lt;/strong&gt;, developers will have the opportunity to select 8 picks to represent the platform in the Uprising. Voting closes on &lt;strong&gt;Sunday July 17th&lt;/strong&gt;. Developers are to vote on a variety of factors including: Marketability, originality, appearance, entertainment, music, and gameplay. A 5 star rating system will be used, just as XBLIG tittles are rated on Live, and the 8 titles with the highest average score are selected in the promotion. A poll will be e-mailed to all XBLIG developers who have submitted candidates. Winners will be announced the following day, &lt;strong&gt;Monday July 18th&lt;/strong&gt; on the IGSU home page.&lt;/p&gt;</description></item><item><title>The Indie Games Summer Uprising site is up!</title><link>https://davevoyles.com/posts/the-indie-games-summer-uprising-site-is-up/</link><pubDate>Tue, 05 Jul 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/the-indie-games-summer-uprising-site-is-up/</guid><description>&lt;p&gt;&lt;a href="http://www.indiegames-uprising.com/Default.aspx"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2011/07/summeruprising_pressreleasebanner7_5x2.png" title="SummerUprising_PressReleaseBanner7_5x2"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We’ve finally launched the &lt;a href="http://www.indiegames-uprising.com/Default.aspx"&gt;Indie Games Summer Uprising site!&lt;/a&gt; Josh Addison, Nathan Smith, and Chris Brousseau have all done an outstanding job with the web design, art work, and initial launch trailer. You can find more of their work at &lt;a href="http://www.blazingforgegames.com/"&gt;Blazing Forge Games&lt;/a&gt; and &lt;a href="http://www.gameproductionstudios.com/"&gt;Game Production Studios&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In addition to the site, we’ve released the &lt;a href="https://www.youtube.com/watch?v=4X3rlblR8vw&amp;amp;feature=player_embedded"&gt;initial launch trailer&lt;/a&gt; and &lt;a href="http://davidvoyles.files.wordpress.com/2011/07/summer-uprising-press-release-7-5.pdf"&gt;press release&lt;/a&gt; to a number of outlets.&lt;/p&gt;
&lt;p&gt;Be sure to &lt;a href="http://www.facebook.com/pages/Indie-Game-Summer-Uprising/191422484238144?sk=wall"&gt;“Like” us on Facebook as well&lt;/a&gt;, where you will have the opportunity to vote for two additional titles that you would like to see as part of the uprising. Click through for the press release.&lt;/p&gt;</description></item><item><title>Death Sentence website is live!</title><link>https://davevoyles.com/posts/death-sentence-website-is-live/</link><pubDate>Thu, 23 Jun 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/death-sentence-website-is-live/</guid><description>&lt;p&gt;&lt;a href="www.deathsentenceudk.wordpress.com"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2010/03/death-sentence.gif" title="Death Sentence"&gt;&lt;/a&gt;See, I really do make games and not just write about them! &lt;a href="http://www.deathsentenceudk.wordpress.com"&gt;Take a gander&lt;/a&gt; at the site I created for Death Sentence. It is still very It’s a great team so far, and I’ve been fortunate enough to hop on, although later in development to work as both an environment artist and web developer. It is a vahicular combat title in a similar vein to Twisted Metal. We’ve created it using the latest Unreal Engine, and it should have a release on the PC and perhaps iOS at some point after.&lt;/p&gt;</description></item><item><title>Developed Conelle Construction Group's website</title><link>https://davevoyles.com/posts/developed-conelle-construction-groups-website/</link><pubDate>Thu, 23 Jun 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/developed-conelle-construction-groups-website/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2010/03/conellecg_med.gif"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2010/03/conellecg_med.gif" title="Conellecg_med"&gt;&lt;/a&gt;&lt;br&gt;
Flexing my creative talents, I’ve recently finished &lt;a href="http://www.conelleconstruction.com"&gt;Conelle Construction’s&lt;/a&gt; website. They are a general contracting firm out of Manhattan, NY, who speciailizes in high-end residential and commercial renovations. I also work there as a field supervisor, and AV / IT tech. Check out some of our work in the photo galleries.&lt;/p&gt;</description></item><item><title>How to market your game, XBLIG Style – Part 1</title><link>https://davevoyles.com/posts/how-to-market-your-game-xblig-style-part-1/</link><pubDate>Thu, 23 Jun 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/how-to-market-your-game-xblig-style-part-1/</guid><description>&lt;p&gt;&lt;a href="http://www.armlessoctopus.com/2011/04/16/how-to-market-your-game-xblig-style-part-1/"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2010/03/ace-ventura-pet-detective-original32.jpg" title="ace-ventura-pet-detective-original32"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I just finished putting together a feature geared towards indie developers on how to market their titles. I frequently find that many of the smaller, or even 1 man studios tend to have a difficult time promoting and marketing their work, so I felt it was time for me to share some of the best practices I’ve come across so far. I should have part 2 up some time later in the week. It originally appeared on &lt;a href="www.armlessoctopus.com"&gt;Armless Octopus&lt;/a&gt; on April 16th, and you can &lt;a href="http://www.armlessoctopus.com/2011/04/16/how-to-market-your-game-xblig-style-part-1/"&gt;access it through this link.&lt;/a&gt;&lt;/p&gt;</description></item><item><title>PAX East 2011 with Armless Octopus</title><link>https://davevoyles.com/posts/pax-east-2011-with-armless-octopus/</link><pubDate>Thu, 23 Jun 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/pax-east-2011-with-armless-octopus/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2010/03/paxeast_2011.jpg"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2010/03/paxeast_2011.jpg" title="paxeast_2011"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I’ll be attending Pax East 2011 with the rest of the Armless Ocotopus staff (minus the Canadian). We’ll be there interviewing XBLIG and XBLA developers, previewing the latest and greatest titles, and are considering another live podcast like we did last year. A video review may be in in order well.&lt;/p&gt;
&lt;p&gt;If you’re headed over as well, feel free to contact me so that we can meet up!&lt;/p&gt;</description></item><item><title>Summer Uprising Press Coverage</title><link>https://davevoyles.com/posts/summer-uprising-press-coverage/</link><pubDate>Thu, 23 Jun 2011 00:00:00 +0000</pubDate><guid>https://davevoyles.com/posts/summer-uprising-press-coverage/</guid><description>&lt;p&gt;&lt;a href="http://davidvoyles.files.wordpress.com/2010/03/igsu-logo1.png"&gt;&lt;img loading="lazy" src="http://davidvoyles.files.wordpress.com/2010/03/igsu-logo1.png?w=300" title="IGSU Logo1"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thus far, the enthusiasm behind the uprising has been great. We have over 45 submissions at this point, with additional ones coming in. The press has been kind to us as well and really helped with spreading the word. I didn’t sent out a press release to any of the outlets, as the one listed below was really just geared toward the developers, but looking back I probably should have. I’ll have an updated one in the next week or so as more news gets solidified. The website should be up within the week, so be sure to check back here for a link for that. Andrew Currie of &lt;a href="http://www.evilrobotlogic.com/"&gt;Evil Robot Logic&lt;/a&gt; has been doing an outstanding job of handling that for us.&lt;/p&gt;</description></item></channel></rss>