<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Reference on Dave Voyles</title><link>https://davevoyles.com/vaulttopics/reference/</link><description>Recent content in Reference on Dave Voyles</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 19 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://davevoyles.com/vaulttopics/reference/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity</title><link>https://davevoyles.com/vault/unity/</link><pubDate>Sun, 19 Jul 2026 00:00:00 +0000</pubDate><guid>https://davevoyles.com/vault/unity/</guid><description>&lt;p&gt;Unity is a cross-platform game engine, widely used across the posts in
this blog&amp;rsquo;s archive &amp;ndash; from early indie prototypes through the [[UWP]]
and Xbox One era. Microsoft partnered with Unity as part of the ID@Xbox
program to make porting Unity games to Xbox One straightforward for
independent developers.&lt;/p&gt;</description></item><item><title>UWP</title><link>https://davevoyles.com/vault/uwp/</link><pubDate>Sun, 19 Jul 2026 00:00:00 +0000</pubDate><guid>https://davevoyles.com/vault/uwp/</guid><description>&lt;p&gt;UWP (Universal Windows Platform) is Microsoft&amp;rsquo;s app platform spanning
Windows 10, Windows Phone, and Xbox One from a single codebase. Building
a [[Unity]] game against UWP was one of the more common paths indie
developers used to bring a game to Xbox One during the ID@Xbox program&amp;rsquo;s
early years.&lt;/p&gt;</description></item></channel></rss>